FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
int | size |
vec3_t | axisorg [4] |
float | scale |
int | reserved3 |
int | reserved2 |
int | reserved1 |
vec3_t dsmesh_v1_t::axisorg[4] |
int dsmesh_v1_t::reserved1 |
int dsmesh_v1_t::reserved2 |
int dsmesh_v1_t::reserved3 |
float dsmesh_v1_t::scale |
int dsmesh_v1_t::size |