#include <svhl_gcapi.h>
◆ audiotrack
int SVHL_Globals_t::audiotrack |
◆ coop
float SVHL_Globals_t::coop |
◆ deathmatch
float SVHL_Globals_t::deathmatch |
◆ force_retouch
float SVHL_Globals_t::force_retouch |
◆ found_secrets
float SVHL_Globals_t::found_secrets |
◆ frametime
float SVHL_Globals_t::frametime |
◆ landmark
vec3_t SVHL_Globals_t::landmark |
◆ mapname
◆ maxclients
int SVHL_Globals_t::maxclients |
◆ maxentities
int SVHL_Globals_t::maxentities |
◆ msg_entity
int SVHL_Globals_t::msg_entity |
◆ savedata
void* SVHL_Globals_t::savedata |
◆ serverflags
float SVHL_Globals_t::serverflags |
◆ startspot
◆ stringbase
char* SVHL_Globals_t::stringbase |
◆ teamplay
float SVHL_Globals_t::teamplay |
◆ time
float SVHL_Globals_t::time |
◆ trace_allsolid
float SVHL_Globals_t::trace_allsolid |
◆ trace_endpos
vec3_t SVHL_Globals_t::trace_endpos |
◆ trace_ent
int SVHL_Globals_t::trace_ent |
◆ trace_flags
int SVHL_Globals_t::trace_flags |
◆ trace_fraction
float SVHL_Globals_t::trace_fraction |
◆ trace_hitgroup
int SVHL_Globals_t::trace_hitgroup |
◆ trace_inopen
float SVHL_Globals_t::trace_inopen |
◆ trace_inwater
float SVHL_Globals_t::trace_inwater |
◆ trace_plane_dist
float SVHL_Globals_t::trace_plane_dist |
◆ trace_plane_normal
vec3_t SVHL_Globals_t::trace_plane_normal |
◆ trace_startsolid
float SVHL_Globals_t::trace_startsolid |
◆ v_forward
vec3_t SVHL_Globals_t::v_forward |
◆ v_right
vec3_t SVHL_Globals_t::v_right |
◆ v_up
The documentation for this struct was generated from the following file: