#include <client.h>
◆ anonymous enum
Enumerator |
---|
CAM_FREECAM | |
CAM_PENDING | |
CAM_WALLCAM | |
CAM_EYECAM | |
◆ aimangles
vec3_t playerview_s::aimangles |
struct { ... } playerview_s::audio |
◆ baseangles
short playerview_s::baseangles[3] |
◆ bob
◆ bobcltime
double playerview_s::bobcltime |
◆ bobtime
◆ bordertint
vec4_t playerview_s::bordertint |
◆ cam_desired_position
vec3_t playerview_s::cam_desired_position |
◆ cam_lastviewtime
double playerview_s::cam_lastviewtime |
◆ cam_oldbuttons
int playerview_s::cam_oldbuttons |
◆ cam_reautotrack
float playerview_s::cam_reautotrack |
◆ cam_spec_track
int playerview_s::cam_spec_track |
enum { ... } playerview_s::cam_state |
◆ chatstate
int playerview_s::chatstate |
◆ crouch
float playerview_s::crouch |
◆ crouchspeed
float playerview_s::crouchspeed |
◆ cshifts
cshift_t playerview_s::cshifts[NUM_CSHIFTS] |
◆ defaulted
◆ driftmove
float playerview_s::driftmove |
◆ entgravity
float playerview_s::entgravity |
◆ entnum
◆ extracrouch
float playerview_s::extracrouch |
◆ faceanimtime
float playerview_s::faceanimtime |
◆ forcefov
float playerview_s::forcefov |
◆ forward
◆ frameduration
float playerview_s::frameduration |
◆ gamerect
◆ gamerectknown
int playerview_s::gamerectknown |
◆ gravitydir
vec3_t playerview_s::gravitydir |
◆ handedness
int playerview_s::handedness |
◆ hdr_last
float playerview_s::hdr_last |
◆ intermissionangles
vec3_t playerview_s::intermissionangles |
◆ item_gettime
float playerview_s::item_gettime[32] |
◆ laststop
◆ lerptime
float playerview_s::lerptime |
◆ maxspeed
float playerview_s::maxspeed |
◆ nodrift
◆ nolocalplayer
◆ oldframe
int playerview_s::oldframe |
◆ oldlerptime
float playerview_s::oldlerptime |
◆ oldmodel
struct model_s* playerview_s::oldmodel |
◆ oldorigin
vec3_t playerview_s::oldorigin |
◆ oldz
◆ onground
◆ origin
◆ pitchvel
float playerview_s::pitchvel |
◆ playernum
int playerview_s::playernum |
◆ pmovetype
int playerview_s::pmovetype |
◆ predicted_angles
vec3_t playerview_s::predicted_angles |
◆ predicted_origin
vec3_t playerview_s::predicted_origin |
◆ predicted_step
float playerview_s::predicted_step |
◆ predicted_step_time
float playerview_s::predicted_step_time |
◆ prediction_error
vec3_t playerview_s::prediction_error |
◆ prevframe
int playerview_s::prevframe |
◆ prop
◆ punchangle_cl
float playerview_s::punchangle_cl |
◆ punchangle_sv
vec3_t playerview_s::punchangle_sv |
◆ punchorigin
vec3_t playerview_s::punchorigin |
◆ reverbtype
size_t playerview_s::reverbtype |
◆ right
◆ rollangle
float playerview_s::rollangle |
◆ sb_hexen2_cur_item
int playerview_s::sb_hexen2_cur_item |
◆ sb_hexen2_extra_info
qboolean playerview_s::sb_hexen2_extra_info |
◆ sb_hexen2_extra_info_lines
float playerview_s::sb_hexen2_extra_info_lines |
◆ sb_hexen2_infoplaque
qboolean playerview_s::sb_hexen2_infoplaque |
◆ sb_hexen2_item_time
float playerview_s::sb_hexen2_item_time |
◆ sb_showscores
◆ sb_showteamscores
qboolean playerview_s::sb_showteamscores |
◆ screentint
vec4_t playerview_s::screentint |
◆ simangles
vec3_t playerview_s::simangles |
◆ simorg
◆ simvel
◆ spectator
◆ stats
◆ statsf
◆ statsstr
◆ up
◆ v_dmg_pitch
float playerview_s::v_dmg_pitch |
◆ v_dmg_roll
float playerview_s::v_dmg_roll |
◆ v_dmg_time
float playerview_s::v_dmg_time |
◆ velocity
◆ viewanglechange
vec3_t playerview_s::viewanglechange |
◆ viewangles
vec3_t playerview_s::viewangles |
◆ viewentity
int playerview_s::viewentity |
◆ viewheight
float playerview_s::viewheight |
struct { ... } playerview_s::vm |
◆ vrdev
◆ waterlevel
int playerview_s::waterlevel |
The documentation for this struct was generated from the following file: