#include <gl_terrain.h>
◆ lightdata
qbyte* brushes_t::brushface_s::lightdata |
◆ lightmap
int brushes_t::brushface_s::lightmap |
◆ lmbase
unsigned short brushes_t::brushface_s::lmbase[2] |
◆ lmbias
int brushes_t::brushface_s::lmbias[2] |
◆ lmextents
unsigned short brushes_t::brushface_s::lmextents[2] |
◆ lmscale
unsigned short brushes_t::brushface_s::lmscale |
◆ numpoints
unsigned short brushes_t::brushface_s::numpoints |
◆ points
vec3_t* brushes_t::brushface_s::points |
◆ relight
unsigned short brushes_t::brushface_s::relight |
◆ relit
unsigned short brushes_t::brushface_s::relit |
◆ stdir
vec4_t brushes_t::brushface_s::stdir[2] |
◆ surfaceflags
unsigned int brushes_t::brushface_s::surfaceflags |
◆ surfacevalue
unsigned int brushes_t::brushface_s::surfacevalue |
◆ tex
The documentation for this struct was generated from the following file: