#include <gl_terrain.h>
◆ GenerateWater()
void *QDECL * plugterrainfuncs_s::GenerateWater |
( |
hmsection_t * |
s, |
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float |
maxheight |
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) |
| |
◆ GetLightmap()
◆ GetSection()
◆ int()
plugterrainfuncs_s::int |
( |
QDECL * |
GenerateSections | ) |
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◆ qboolean() [1/2]
plugterrainfuncs_s::qboolean |
( |
QDECL * |
AutogenerateSection | ) |
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◆ qboolean() [2/2]
plugterrainfuncs_s::qboolean |
( |
QDECL * |
InitLightmap | ) |
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◆ void() [1/2]
plugterrainfuncs_s::void |
( |
QDECL * |
AddMesh | ) |
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◆ void() [2/2]
plugterrainfuncs_s::void |
( |
QDECL * |
FinishedSection | ) |
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◆ axis
◆ count
◆ epos
◆ initialise
◆ loadflags
int plugterrainfuncs_s::loadflags |
◆ mod
◆ modelname
int model_t const char* plugterrainfuncs_s::modelname |
◆ scale
◆ sects
◆ success
◆ sx
int plugterrainfuncs_s::sx |
◆ sy
int int plugterrainfuncs_s::sy |
◆ tgsflags
int int unsigned int plugterrainfuncs_s::tgsflags |
The documentation for this struct was generated from the following file: