#include <client.h>
◆ armour
int player_info_s::armour |
◆ chatstate
unsigned int player_info_s::chatstate |
◆ colourised
◆ frags
◆ h2playerclass
unsigned char player_info_s::h2playerclass |
◆ health
int player_info_s::health |
◆ ignored
◆ ip
char player_info_s::ip[128] |
◆ items
unsigned int player_info_s::items |
◆ lastskin
◆ model
struct model_s* player_info_s::model |
◆ name
char player_info_s::name[MAX_SCOREBOARDNAME] |
◆ nick
char player_info_s::nick[8] |
◆ org
◆ ping
◆ pl
◆ prevcount
int player_info_s::prevcount |
◆ qwskin
◆ rbottomcolor
unsigned int player_info_s::rbottomcolor |
◆ realentertime
float player_info_s::realentertime |
◆ rtopcolor
unsigned int player_info_s::rtopcolor |
◆ ruleset
char player_info_s::ruleset[19] |
◆ skinid
◆ spectator
int player_info_s::spectator |
◆ stats
◆ statsf
◆ tbottomcolor
unsigned int player_info_s::tbottomcolor |
◆ team
char player_info_s::team[MAX_INFO_KEY] |
◆ teamstatus
char player_info_s::teamstatus[128] |
◆ teamstatustime
float player_info_s::teamstatustime |
◆ time
float player_info_s::time |
struct { ... } player_info_s::tinfo |
◆ ttopcolor
unsigned int player_info_s::ttopcolor |
◆ userid
int player_info_s::userid |
◆ userinfo
◆ userinfovalid
◆ vignored
◆ weaponstats
The documentation for this struct was generated from the following file: