#include <render.h>
◆ afov
◆ areabits
qbyte refdef_s::areabits[MAX_MAP_AREA_BYTES] |
◆ areabitsknown
◆ base_angles
◆ base_known
◆ base_origin
◆ colourmask
unsigned int refdef_s::colourmask |
◆ dirty
◆ drawcrosshair
◆ drawsbar
◆ externalview
◆ eyeoffset
◆ firstvisedict
int refdef_s::firstvisedict |
◆ flags
◆ flipcull
unsigned int refdef_s::flipcull |
◆ forcedvis
qbyte* refdef_s::forcedvis |
◆ forcevis
◆ fov_x
◆ fov_y
◆ fovv_x
◆ fovv_y
◆ frustum
mplane_t refdef_s::frustum[MAXFRUSTUMPLANES] |
◆ frustum_numplanes
int refdef_s::frustum_numplanes |
◆ frustum_numworldplanes
int refdef_s::frustum_numworldplanes |
◆ globalfog
◆ grect
◆ hdr_value
float refdef_s::hdr_value |
◆ m_projection_std
float refdef_s::m_projection_std[16] |
◆ m_projection_view
float refdef_s::m_projection_view[16] |
◆ m_view
float refdef_s::m_view[16] |
◆ maxdist
◆ mindist
◆ nearenvmap
◆ playerview
◆ projectionoffset
vec2_t refdef_s::projectionoffset |
◆ pvsorigin
◆ pxrect
◆ recurse
◆ rt_depth
◆ rt_destcolour
rtname_t refdef_s::rt_destcolour[R_MAX_RENDERTARGETS] |
◆ rt_ripplemap
◆ rt_sourcecolour
◆ sceneareas
int* refdef_s::sceneareas |
◆ scenevis
qbyte* refdef_s::scenevis |
◆ skyroom_enabled
◆ skyroom_pos
◆ skyroom_spin
◆ stereomethod
◆ time
◆ useperspective
◆ userdata
◆ viewangles
◆ viewaxis
◆ vieworg
◆ vrect
◆ warndraw
◆ weaponmatrix
vec3_t refdef_s::weaponmatrix[4] |
◆ weaponmatrix_bob
vec3_t refdef_s::weaponmatrix_bob[4] |
The documentation for this struct was generated from the following file: