FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
char | shadername [MAX_QPATH] |
shader_t * | shader |
int | firstlm |
int | lmcount |
struct brushbatch_s * | batches |
qboolean | rebuild |
struct brushtex_s * | next |
struct brushbatch_s* brushtex_s::batches |
int brushtex_s::firstlm |
int brushtex_s::lmcount |
struct brushtex_s* brushtex_s::next |
qboolean brushtex_s::rebuild |
shader_t* brushtex_s::shader |
char brushtex_s::shadername[MAX_QPATH] |