FTEQW
Documentation of the FTE engine source tree.
brushtex_s Struct Reference

#include <gl_terrain.h>

Public Attributes

char shadername [MAX_QPATH]
 
shader_tshader
 
int firstlm
 
int lmcount
 
struct brushbatch_sbatches
 
qboolean rebuild
 
struct brushtex_snext
 

Member Data Documentation

◆ batches

struct brushbatch_s* brushtex_s::batches

◆ firstlm

int brushtex_s::firstlm

◆ lmcount

int brushtex_s::lmcount

◆ next

struct brushtex_s* brushtex_s::next

◆ rebuild

qboolean brushtex_s::rebuild

◆ shader

shader_t* brushtex_s::shader

◆ shadername

char brushtex_s::shadername[MAX_QPATH]

The documentation for this struct was generated from the following file: