FTEQW
Documentation of the FTE engine source tree.
hmwater_s Struct Reference

#include <gl_terrain.h>

Public Attributes

struct hmwater_snext
 
unsigned int contentmask
 
qboolean simple
 
float minheight
 
float maxheight
 
char shadername [MAX_QPATH]
 
shader_tshader
 
qbyte holes [8]
 
float heights [9 *9]
 

Member Data Documentation

◆ contentmask

unsigned int hmwater_s::contentmask

◆ heights

float hmwater_s::heights[9 *9]

◆ holes

qbyte hmwater_s::holes[8]

◆ maxheight

float hmwater_s::maxheight

◆ minheight

float hmwater_s::minheight

◆ next

struct hmwater_s* hmwater_s::next

◆ shader

shader_t* hmwater_s::shader

◆ shadername

char hmwater_s::shadername[MAX_QPATH]

◆ simple

qboolean hmwater_s::simple

The documentation for this struct was generated from the following file: