FTEQW
Documentation of the FTE engine source tree.
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#include <gl_terrain.h>
Public Attributes | |
struct hmwater_s * | next |
unsigned int | contentmask |
qboolean | simple |
float | minheight |
float | maxheight |
char | shadername [MAX_QPATH] |
shader_t * | shader |
qbyte | holes [8] |
float | heights [9 *9] |
unsigned int hmwater_s::contentmask |
float hmwater_s::heights[9 *9] |
qbyte hmwater_s::holes[8] |
float hmwater_s::maxheight |
float hmwater_s::minheight |
struct hmwater_s* hmwater_s::next |
shader_t* hmwater_s::shader |
char hmwater_s::shadername[MAX_QPATH] |
qboolean hmwater_s::simple |