FTEQW
Documentation of the FTE engine source tree.
hlbaseline_t Struct Reference

#include <svhl_gcapi.h>

Public Attributes

int etype
 
int number
 
int flags
 
vec3_t origin
 
vec3_t angles
 
int modelindex
 
int sequence1
 
float frame
 
int colourmap
 
short skin
 
short solid
 
int effects
 
float scale
 
int rendermode
 
int renderamt
 
int rendercolour
 
int renderfx
 
int movetype
 
float frametime
 
float framerate
 
int body
 
qbyte controller [4]
 
qbyte blending [2]
 
short padding
 
vec3_t velocity
 
vec3_t mins
 
vec3_t maxs
 
int aiment
 

Member Data Documentation

◆ aiment

int hlbaseline_t::aiment

◆ angles

vec3_t hlbaseline_t::angles

◆ blending

qbyte hlbaseline_t::blending[2]

◆ body

int hlbaseline_t::body

◆ colourmap

int hlbaseline_t::colourmap

◆ controller

qbyte hlbaseline_t::controller[4]

◆ effects

int hlbaseline_t::effects

◆ etype

int hlbaseline_t::etype

◆ flags

int hlbaseline_t::flags

◆ frame

float hlbaseline_t::frame

◆ framerate

float hlbaseline_t::framerate

◆ frametime

float hlbaseline_t::frametime

◆ maxs

vec3_t hlbaseline_t::maxs

◆ mins

vec3_t hlbaseline_t::mins

◆ modelindex

int hlbaseline_t::modelindex

◆ movetype

int hlbaseline_t::movetype

◆ number

int hlbaseline_t::number

◆ origin

vec3_t hlbaseline_t::origin

◆ padding

short hlbaseline_t::padding

◆ renderamt

int hlbaseline_t::renderamt

◆ rendercolour

int hlbaseline_t::rendercolour

◆ renderfx

int hlbaseline_t::renderfx

◆ rendermode

int hlbaseline_t::rendermode

◆ scale

float hlbaseline_t::scale

◆ sequence1

int hlbaseline_t::sequence1

◆ skin

short hlbaseline_t::skin

◆ solid

short hlbaseline_t::solid

◆ velocity

vec3_t hlbaseline_t::velocity

The documentation for this struct was generated from the following file: