FTEQW
Documentation of the FTE engine source tree.
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Typedefs | |
typedef struct flood_s | flood_t |
Functions | |
int | Player_IdtoSlot (int id) |
int | Player_StringtoSlot (const char *arg) |
int | Player_NametoSlot (const char *name) |
int | Player_SlottoId (int slot) |
char * | Player_MyName (void) |
int | PaddedPrint (char *s, int x) |
char | Ignore_Check_Flood (player_info_t *sender, const char *s, int flags) |
void | Ignore_Flood_Add (player_info_t *sender, const char *s) |
qboolean | Ignore_Message (const char *sendername, const char *s, int flags) |
void | Ignore_ResetFloodList (void) |
void | Ignore_Init (void) |
Variables | |
cvar_t | ignore_spec = CVARD("ignore_spec", "0", "0: Never ignore spectators.\n1: Ignore spectators only when playing.\n2: Always ignore spectators even when spectating.") |
cvar_t | ignore_qizmo_spec = CVAR("ignore_qizmo_spec", "0") |
cvar_t | ignore_mode = CVAR("ignore_mode", "0") |
cvar_t | ignore_flood_duration = CVARD("ignore_flood_duration", "4", "Time limit for inbound messages to be considered duplicates.") |
cvar_t | ignore_flood = CVARD("ignore_flood", "0", "Provides a way to reduce inbound spam from flooding out your chat (dupe messages are ignored).\n0: No inbound flood protection.\n1: Duplicate non-team messages will be filtered.\n2: ALL duplicate messages will be filtered") |
cvar_t | ignore_opponents = CVARD("ignore_opponents", "0", "0: Don't ignore chat from enemies.\n1: Always ignore chat from opponents (note: can also ignore f_ruleset checks).\n2: Ignore chat from opponents only during a match (requires servers that actually reports match state).\n") |
char | ignoreteamlist [MAX_TEAMIGNORELIST][16+1] |
typedef struct flood_s flood_t |
char Ignore_Check_Flood | ( | player_info_t * | sender, |
const char * | s, | ||
int | flags | ||
) |
void Ignore_Flood_Add | ( | player_info_t * | sender, |
const char * | s | ||
) |
char * Player_MyName | ( | void | ) |
int Player_NametoSlot | ( | const char * | name | ) |
int Player_StringtoSlot | ( | const char * | arg | ) |
cvar_t ignore_flood = CVARD("ignore_flood", "0", "Provides a way to reduce inbound spam from flooding out your chat (dupe messages are ignored).\n0: No inbound flood protection.\n1: Duplicate non-team messages will be filtered.\n2: ALL duplicate messages will be filtered") |
cvar_t ignore_flood_duration = CVARD("ignore_flood_duration", "4", "Time limit for inbound messages to be considered duplicates.") |
cvar_t ignore_mode = CVAR("ignore_mode", "0") |
cvar_t ignore_opponents = CVARD("ignore_opponents", "0", "0: Don't ignore chat from enemies.\n1: Always ignore chat from opponents (note: can also ignore f_ruleset checks).\n2: Ignore chat from opponents only during a match (requires servers that actually reports match state).\n") |
cvar_t ignore_qizmo_spec = CVAR("ignore_qizmo_spec", "0") |
cvar_t ignore_spec = CVARD("ignore_spec", "0", "0: Never ignore spectators.\n1: Ignore spectators only when playing.\n2: Always ignore spectators even when spectating.") |
char ignoreteamlist[MAX_TEAMIGNORELIST][16+1] |