FTEQW
Documentation of the FTE engine source tree.
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Functions | |
char * | Skin_FindName (player_info_t *sc) |
qwskin_t * | Skin_Lookup (char *fullname) |
void | Skin_Find (player_info_t *sc) |
qbyte * | Skin_ParsePCX (const char *name, const pcx_t *pcx, size_t pcxsize, int *pcxheight, int *pcxwidth) |
void | Skin_WorkerDone (void *skinptr, void *skindata, size_t width, size_t height) |
void | Skin_WorkerLoad (void *skinptr, void *data, size_t a, size_t b) |
qbyte * | Skin_TryCache8 (qwskin_t *skin) |
void | Skin_NextDownload (void) |
void | Skin_FlushPlayers (void) |
void | Skin_FlushAll (void) |
void | Skin_Skins_f (void) |
void | Skin_AllSkins_f (void) |
void | Skin_FlushSkin (char *name) |
Variables | |
cvar_t | baseskin = CVARD("baseskin", "", "The name of the player skin to use as a fallback.") |
cvar_t | noskins = CVAR("noskins", "0") |
cvar_t | cl_teamskin |
cvar_t | cl_enemyskin |
cvar_t | r_fb_models |
char | allskins [128] |
qwskin_t | skins [MAX_CACHED_SKINS] |
int | numskins |
void Skin_Find | ( | player_info_t * | sc | ) |
char * Skin_FindName | ( | player_info_t * | sc | ) |
void Skin_FlushSkin | ( | char * | name | ) |
qwskin_t * Skin_Lookup | ( | char * | fullname | ) |
qbyte * Skin_ParsePCX | ( | const char * | name, |
const pcx_t * | pcx, | ||
size_t | pcxsize, | ||
int * | pcxheight, | ||
int * | pcxwidth | ||
) |
char allskins[128] |
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extern |
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extern |
cvar_t noskins = CVAR("noskins", "0") |
int numskins |
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extern |
qwskin_t skins[MAX_CACHED_SKINS] |