FTEQW
Documentation of the FTE engine source tree.
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#include <svhl_gcapi.h>
Public Member Functions | |
void (QDECL *GameDLLInit)(void) | |
int (QDECL *DispatchSpawn)(hledict_t *ed) | |
void (QDECL *DispatchThink)(hledict_t *ed) | |
unk (QDECL *DispatchUse)(unk) | |
void (QDECL *DispatchTouch)(hledict_t *e1 | |
void (QDECL *DispatchBlocked)(hledict_t *self | |
void (QDECL *DispatchKeyValue)(hledict_t *ed | |
unk (QDECL *DispatchSave)(unk) | |
unk (QDECL *DispatchRestore)(unk) | |
unk (QDECL *DispatchObjectCollsionBox)(unk) | |
unk (QDECL *SaveWriteFields)(unk) | |
unk (QDECL *SaveReadFields)(unk) | |
unk (QDECL *SaveGlobalState)(unk) | |
unk (QDECL *RestoreGlobalState)(unk) | |
unk (QDECL *ResetGlobalState)(unk) | |
qboolean (QDECL *ClientConnect)(hledict_t *ed | |
void (QDECL *ClientDisconnect)(hledict_t *ed) | |
void (QDECL *ClientKill)(hledict_t *ed) | |
void (QDECL *ClientPutInServer)(hledict_t *ed) | |
void (QDECL *ClientCommand)(hledict_t *ed) | |
unk (QDECL *ClientUserInfoChanged)(unk) | |
void (QDECL *ServerActivate)(hledict_t *edictlist | |
unk (QDECL *ServerDeactivate)(unk) | |
void (QDECL *PlayerPreThink)(hledict_t *ed) | |
void (QDECL *PlayerPostThink)(hledict_t *ed) | |
unk (QDECL *StartFrame)(unk) | |
unk (QDECL *ParmsNewLevel)(unk) | |
unk (QDECL *ParmsChangeLevel)(unk) | |
unk (QDECL *GetGameDescription)(unk) | |
unk (QDECL *PlayerCustomization)(unk) | |
unk (QDECL *SpectatorConnect)(unk) | |
unk (QDECL *SpectatorDisconnect)(unk) | |
unk (QDECL *SpectatorThink)(unk) | |
unk (QDECL *Sys_Error)(unk) | |
unk (QDECL *PM_Move)(unk) | |
unk (QDECL *PM_Init)(unk) | |
unk (QDECL *PM_FindTextureType)(unk) | |
unk (QDECL *SetupVisibility)(unk) | |
unk (QDECL *UpdateClientData)(unk) | |
unk (QDECL *AddToFullPack)(unk) | |
unk (QDECL *CreateBaseline)(unk) | |
unk (QDECL *RegisterEncoders)(unk) | |
unk (QDECL *GetWeaponData)(unk) | |
unk (QDECL *CmdStart)(unk) | |
unk (QDECL *CmdEnd)(unk) | |
unk (QDECL *ConnectionlessPacket)(unk) | |
unk (QDECL *GetHullBounds)(unk) | |
unk (QDECL *CreateInstancedBaselines)(unk) | |
unk (QDECL *InconsistentFile)(unk) | |
unk (QDECL *AllowLagCompensation)(unk) | |
Public Attributes | |
hledict_t * | e2 |
hledict_t * | other |
hlfielddef_t * | fdef |
char * | name |
char char * | ip |
char char char | reject [128] |
int | numedicts |
int int | numplayers |
SVHL_GameFuncs_t::int | ( | QDECL * | DispatchSpawn | ) |
SVHL_GameFuncs_t::qboolean | ( | QDECL * | ClientConnect | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | AddToFullPack | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | AllowLagCompensation | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ClientUserInfoChanged | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | CmdEnd | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | CmdStart | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ConnectionlessPacket | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | CreateBaseline | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | CreateInstancedBaselines | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | DispatchObjectCollsionBox | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | DispatchRestore | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | DispatchSave | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | DispatchUse | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | GetGameDescription | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | GetHullBounds | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | GetWeaponData | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | InconsistentFile | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ParmsChangeLevel | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ParmsNewLevel | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | PlayerCustomization | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | PM_FindTextureType | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | PM_Init | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | PM_Move | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | RegisterEncoders | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ResetGlobalState | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | RestoreGlobalState | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SaveGlobalState | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SaveReadFields | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SaveWriteFields | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | ServerDeactivate | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SetupVisibility | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SpectatorConnect | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SpectatorDisconnect | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | SpectatorThink | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | StartFrame | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | Sys_Error | ) |
SVHL_GameFuncs_t::unk | ( | QDECL * | UpdateClientData | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | ClientCommand | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | ClientDisconnect | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | ClientKill | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | ClientPutInServer | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | DispatchBlocked | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | DispatchKeyValue | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | DispatchThink | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | DispatchTouch | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | GameDLLInit | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | PlayerPostThink | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | PlayerPreThink | ) |
SVHL_GameFuncs_t::void | ( | QDECL * | ServerActivate | ) |
hledict_t* SVHL_GameFuncs_t::e2 |
hlfielddef_t* SVHL_GameFuncs_t::fdef |
char char* SVHL_GameFuncs_t::ip |
char* SVHL_GameFuncs_t::name |
int SVHL_GameFuncs_t::numedicts |
hledict_t* SVHL_GameFuncs_t::other |
char char char SVHL_GameFuncs_t::reject[128] |