#include <com_mesh.h>
◆ GetRawBones()
float *QDECL * galiasanimation_s::GetRawBones |
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const struct galiasinfo_s * |
mesh, |
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const struct galiasanimation_s * |
a, |
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float |
time, |
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float * |
bonematrixstorage, |
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int |
numbones |
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) |
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◆ action
int galiasanimation_s::action |
◆ actionweight
float galiasanimation_s::actionweight |
◆ boneofs
void* galiasanimation_s::boneofs |
◆ events
◆ loop
◆ name
char galiasanimation_s::name[64] |
◆ numposes
int galiasanimation_s::numposes |
◆ poseofs
◆ rate
float galiasanimation_s::rate |
◆ skeltype
The documentation for this struct was generated from the following file: