Go to the source code of this file.
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void | Alias_TransformVerticies (float *bonepose, galisskeletaltransforms_t *weights, int numweights, vecV_t *xyzout, vec3_t *normout) |
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void QDECL | Alias_ForceConvertBoneData (skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, size_t destbonecount) |
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qboolean | Alias_GAliasBuildMesh (mesh_t *mesh, vbo_t **vbop, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean allowskel) |
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void | Mod_DestroyMesh (galiasinfo_t *galias) |
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void | Alias_FlushCache (void) |
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void | Alias_Shutdown (void) |
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void | Alias_Register (void) |
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shader_t * | Mod_ShaderForSkin (model_t *model, int surfaceidx, int num, float time, texnums_t **out_texnums) |
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const char * | Mod_SkinNameForNum (model_t *model, int surfaceidx, int num) |
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const char * | Mod_SurfaceNameForNum (model_t *model, int num) |
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const char * | Mod_FrameNameForNum (model_t *model, int surfaceidx, int num) |
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qboolean | Mod_FrameInfoForNum (model_t *model, int surfaceidx, int num, char **name, int *numframes, float *duration, qboolean *loop, int *act) |
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qboolean | Mod_DoCRC (model_t *mod, char *buffer, int buffersize) |
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void QDECL | Mod_AccumulateTextureVectors (vecV_t *const vc, vec2_t *const tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, const index_t *idx, int numidx, qboolean calcnorms) |
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void | Mod_AccumulateMeshTextureVectors (mesh_t *mesh) |
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void QDECL | Mod_NormaliseTextureVectors (vec3_t *n, vec3_t *s, vec3_t *t, int v, qboolean calcnorms) |
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void | R_Generate_Mesh_ST_Vectors (mesh_t *mesh) |
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◆ galiasanimation_t
◆ galiasbone_t
◆ galiasevent_t
◆ galiasinfo_t
◆ galiasskin_t
◆ plugmodfuncs_t
◆ Alias_FlushCache()
◆ Alias_ForceConvertBoneData()
void QDECL Alias_ForceConvertBoneData |
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skeltype_t |
sourcetype, |
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const float * |
sourcedata, |
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size_t |
bonecount, |
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galiasbone_t * |
bones, |
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skeltype_t |
desttype, |
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float * |
destbuffer, |
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size_t |
destbonecount |
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) |
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◆ Alias_GAliasBuildMesh()
◆ Alias_Register()
◆ Alias_Shutdown()
◆ Alias_TransformVerticies()
◆ Mod_AccumulateMeshTextureVectors()
void Mod_AccumulateMeshTextureVectors |
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mesh_t * |
mesh | ) |
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◆ Mod_AccumulateTextureVectors()
◆ Mod_DestroyMesh()
◆ Mod_DoCRC()
◆ Mod_FrameInfoForNum()
◆ Mod_FrameNameForNum()
const char * Mod_FrameNameForNum |
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model_t * |
model, |
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int |
surfaceidx, |
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int |
num |
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) |
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◆ Mod_NormaliseTextureVectors()
◆ Mod_ShaderForSkin()
◆ Mod_SkinNameForNum()
const char * Mod_SkinNameForNum |
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model_t * |
model, |
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int |
surfaceidx, |
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int |
num |
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) |
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◆ Mod_SurfaceNameForNum()
const char * Mod_SurfaceNameForNum |
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model_t * |
model, |
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int |
num |
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) |
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◆ R_Generate_Mesh_ST_Vectors()