#include <com_mesh.h>
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int | version |
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char * | magictext |
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char void * | buffer |
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char void size_t | fsize |
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qbyte * | magic |
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qbyte size_t | magicsize |
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qbyte size_t void * | buffer |
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qbyte size_t void size_t | fsize |
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char * | out |
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char int | outlen |
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const float | in2 [3][4] |
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const float float | out [3][4] |
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float * | out |
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const float * | up |
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const float float * | result |
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const float float qboolean | meshpitch |
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vec3_t | forward |
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vec3_t vec3_t | right |
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vec3_t vec3_t vec3_t | up |
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const vec4_t | quat |
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const vec4_t const vec3_t | scale |
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const vec4_t const vec3_t float | result [12] |
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const float * | sourcedata |
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const float size_t | bonecount |
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const float size_t galiasbone_t * | bones |
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const float size_t galiasbone_t skeltype_t | desttype |
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const float size_t galiasbone_t skeltype_t float * | destbuffer |
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const float size_t galiasbone_t skeltype_t float size_t | destbonecount |
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vec2_t *const | tc |
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vec2_t *const vec3_t * | nv |
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vec2_t *const vec3_t vec3_t * | sv |
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vec2_t *const vec3_t vec3_t vec3_t * | tv |
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vec2_t *const vec3_t vec3_t vec3_t const index_t * | idx |
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vec2_t *const vec3_t vec3_t vec3_t const index_t int | numidx |
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vec2_t *const vec3_t vec3_t vec3_t const index_t int qboolean | calcnorms |
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vec3_t * | s |
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vec3_t vec3_t * | t |
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vec3_t vec3_t int | v |
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vec3_t vec3_t int qboolean | calcnorms |
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qboolean(* | LoadEntities )(struct model_s *mod, const char *entdata, size_t entdatasize) |
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void(* | LoadMapArchive )(struct model_s *mod, void *archivedata, size_t archivesize) |
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void(* | BIH_Build )(struct model_s *mod, struct bihleaf_s *leafs, size_t numleafs) |
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void(* | BIH_BuildAlias )(struct model_s *mod, galiasinfo_t *meshes) |
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size_t(* | ClipPlaneToBrush )(vecV_t *points, size_t maxpoints, void *planes, size_t planestride, size_t numplanes, vec4_t face) |
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shader_t *(* | RegisterBasicShader )(struct model_s *mod, const char *texname, unsigned int usageflags, const char *shadertext, uploadfmt_t pixelfmt, unsigned int width, unsigned int height, void *pixeldata, void *palettedata) |
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void(* | Batches_Build )(struct model_s *mod, builddata_t *bd) |
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void(* | RenderDynamicLightmaps )(struct msurface_s *surf) |
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entity_t *(* | NewSceneEntity )(void) |
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void(* | EndSubmodelLoad )(struct model_s *submod, int modelloadstate) |
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◆ BeginSubmodelLoad()
model_t *QDECL * modplugfuncs_s::BeginSubmodelLoad |
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const char * |
identifier | ) |
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◆ GetModel()
◆ GetTexture()
image_t *QDECL * modplugfuncs_s::GetTexture |
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const char * |
identifier, |
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const char * |
subpath, |
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unsigned int |
flags, |
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void * |
fallbackdata, |
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void * |
fallbackpalette, |
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int |
fallbackwidth, |
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int |
fallbackheight, |
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uploadfmt_t |
fallbackfmt |
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) |
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◆ int() [1/2]
modplugfuncs_s::int |
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QDECL * |
RegisterModelFormatMagic | ) |
const |
◆ int() [2/2]
modplugfuncs_s::int |
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QDECL * |
RegisterModelFormatText | ) |
const |
◆ qboolean() [1/2]
char modplugfuncs_s::qboolean |
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QDECL * |
load | ) |
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◆ qboolean() [2/2]
qbyte size_t modplugfuncs_s::qboolean |
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QDECL * |
load | ) |
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◆ void() [1/11]
modplugfuncs_s::void |
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QDECL * |
AccumulateTextureVectors | ) |
const |
◆ void() [2/11]
modplugfuncs_s::void |
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QDECL * |
AngleVectors | ) |
const |
◆ void() [3/11]
modplugfuncs_s::void |
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QDECL * |
ConcatTransforms | ) |
const |
◆ void() [4/11]
modplugfuncs_s::void |
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QDECL * |
ForceConvertBoneData | ) |
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◆ void() [5/11]
modplugfuncs_s::void |
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QDECL * |
GenMatrixPosQuat4Scale | ) |
const |
◆ void() [6/11]
modplugfuncs_s::void |
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QDECL * |
M3x4_Invert | ) |
const |
◆ void() [7/11]
modplugfuncs_s::void |
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QDECL * |
NormaliseTextureVectors | ) |
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◆ void() [8/11]
modplugfuncs_s::void |
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QDECL * |
StripExtension | ) |
const |
◆ void() [9/11]
modplugfuncs_s::void |
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QDECL * |
UnRegisterAllModelFormats | ) |
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◆ void() [10/11]
modplugfuncs_s::void |
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QDECL * |
UnRegisterModelFormat | ) |
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◆ void() [11/11]
modplugfuncs_s::void |
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QDECL * |
VectorAngles | ) |
const |
◆ Batches_Build
◆ BIH_Build
◆ BIH_BuildAlias
◆ bonecount
const float size_t modplugfuncs_s::bonecount |
◆ bones
◆ buffer [1/2]
char void* modplugfuncs_s::buffer |
◆ buffer [2/2]
◆ calcnorms [1/2]
◆ calcnorms [2/2]
◆ ClipPlaneToBrush
size_t(* modplugfuncs_s::ClipPlaneToBrush) (vecV_t *points, size_t maxpoints, void *planes, size_t planestride, size_t numplanes, vec4_t face) |
◆ destbonecount
◆ destbuffer
◆ desttype
◆ EndSubmodelLoad
void(* modplugfuncs_s::EndSubmodelLoad) (struct model_s *submod, int modelloadstate) |
◆ forward
vec3_t modplugfuncs_s::forward |
◆ fsize [1/2]
char void size_t modplugfuncs_s::fsize |
◆ fsize [2/2]
qbyte size_t void size_t modplugfuncs_s::fsize |
◆ idx
◆ in2
const float modplugfuncs_s::in2[3][4] |
◆ LoadEntities
qboolean(* modplugfuncs_s::LoadEntities) (struct model_s *mod, const char *entdata, size_t entdatasize) |
◆ LoadMapArchive
void(* modplugfuncs_s::LoadMapArchive) (struct model_s *mod, void *archivedata, size_t archivesize) |
◆ magic
qbyte* modplugfuncs_s::magic |
◆ magicsize
qbyte size_t modplugfuncs_s::magicsize |
◆ magictext
char* modplugfuncs_s::magictext |
◆ meshpitch
const float float qboolean modplugfuncs_s::meshpitch |
◆ NewSceneEntity
◆ numidx
◆ nv
◆ out [1/3]
char* modplugfuncs_s::out |
◆ out [2/3]
const float float modplugfuncs_s::out[3][4] |
◆ out [3/3]
float* modplugfuncs_s::out |
◆ outlen
char int modplugfuncs_s::outlen |
◆ quat
const vec4_t modplugfuncs_s::quat |
◆ RegisterBasicShader
◆ RenderDynamicLightmaps
◆ result [1/2]
const float float* modplugfuncs_s::result |
◆ result [2/2]
◆ right
◆ scale
◆ sourcedata
const float* modplugfuncs_s::sourcedata |
◆ sv
◆ tc
vec2_t* const modplugfuncs_s::tc |
◆ tv
◆ up [1/2]
const float* modplugfuncs_s::up |
◆ up [2/2]
◆ version
int modplugfuncs_s::version |
The documentation for this struct was generated from the following file: