FTEQW
Documentation of the FTE engine source tree.
player_state_t Struct Reference

#include <client.h>

Public Attributes

int messagenum
 
double state_time
 
usercmd_t command
 
vec3_t origin
 
vec3_t predorigin
 
vec3_t viewangles
 
vec3_t velocity
 
int weaponframe
 
unsigned int modelindex
 
int frame
 
int skinnum
 
int effects
 
float scale
 
qbyte colourmod [3]
 
qbyte alpha
 
float fatness
 
int flags
 
int pm_type
 
vec3_t szmins
 
vec3_t szmaxs
 
float waterjumptime
 
qboolean onground
 
qboolean jump_held
 
int jump_msec
 
vec3_t gravitydir
 

Member Data Documentation

◆ alpha

qbyte player_state_t::alpha

◆ colourmod

qbyte player_state_t::colourmod[3]

◆ command

usercmd_t player_state_t::command

◆ effects

int player_state_t::effects

◆ fatness

float player_state_t::fatness

◆ flags

int player_state_t::flags

◆ frame

int player_state_t::frame

◆ gravitydir

vec3_t player_state_t::gravitydir

◆ jump_held

qboolean player_state_t::jump_held

◆ jump_msec

int player_state_t::jump_msec

◆ messagenum

int player_state_t::messagenum

◆ modelindex

unsigned int player_state_t::modelindex

◆ onground

qboolean player_state_t::onground

◆ origin

vec3_t player_state_t::origin

◆ pm_type

int player_state_t::pm_type

◆ predorigin

vec3_t player_state_t::predorigin

◆ scale

float player_state_t::scale

◆ skinnum

int player_state_t::skinnum

◆ state_time

double player_state_t::state_time

◆ szmaxs

vec3_t player_state_t::szmaxs

◆ szmins

vec3_t player_state_t::szmins

◆ velocity

vec3_t player_state_t::velocity

◆ viewangles

vec3_t player_state_t::viewangles

◆ waterjumptime

float player_state_t::waterjumptime

◆ weaponframe

int player_state_t::weaponframe

The documentation for this struct was generated from the following file: