#include <client.h>
◆ alpha
qbyte player_state_t::alpha |
◆ colourmod
qbyte player_state_t::colourmod[3] |
◆ command
◆ effects
int player_state_t::effects |
◆ fatness
float player_state_t::fatness |
◆ flags
int player_state_t::flags |
◆ frame
int player_state_t::frame |
◆ gravitydir
vec3_t player_state_t::gravitydir |
◆ jump_held
◆ jump_msec
int player_state_t::jump_msec |
◆ messagenum
int player_state_t::messagenum |
◆ modelindex
unsigned int player_state_t::modelindex |
◆ onground
◆ origin
◆ pm_type
int player_state_t::pm_type |
◆ predorigin
vec3_t player_state_t::predorigin |
◆ scale
float player_state_t::scale |
◆ skinnum
int player_state_t::skinnum |
◆ state_time
double player_state_t::state_time |
◆ szmaxs
◆ szmins
◆ velocity
vec3_t player_state_t::velocity |
◆ viewangles
vec3_t player_state_t::viewangles |
◆ waterjumptime
float player_state_t::waterjumptime |
◆ weaponframe
int player_state_t::weaponframe |
The documentation for this struct was generated from the following file: