FTEQW
Documentation of the FTE engine source tree.
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Functions | |
void | PMQ2_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) |
void | PMQ2_StepSlideMove_ (void) |
void | PMQ2_StepSlideMove (void) |
void | PMQ2_Friction (void) |
void | PMQ2_Accelerate (vec3_t wishdir, float wishspeed, float accel) |
void | PMQ2_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) |
void | PMQ2_AddCurrents (vec3_t wishvel) |
void | PMQ2_WaterMove (void) |
void | PMQ2_AirMove (void) |
void | PMQ2_CatagorizePosition (void) |
void | PMQ2_CheckJump (void) |
void | PMQ2_CheckSpecialMovement (void) |
void | PMQ2_FlyMove (qboolean doclip) |
void | PMQ2_CheckDuck (void) |
void | PMQ2_DeadMove (void) |
qboolean | PMQ2_GoodPosition (void) |
void | PMQ2_SnapPosition (void) |
void | PMQ2_InitialSnapPosition (void) |
void | PMQ2_ClampAngles (void) |
void VARGS | Q2_Pmove (q2pmove_t *pmove) |
Variables | |
float | pm_q2stepheight = PM_DEFAULTSTEPHEIGHT |
q2pmove_t * | q2pm |
float | pm_stopspeed = 100 |
float | pm_maxspeed = 300 |
float | pm_duckspeed = 100 |
float | pm_accelerate = 10 |
float | pm_airaccelerate = 0 |
float | pm_wateraccelerate = 10 |
float | pm_friction = 6 |
float | pm_waterfriction = 1 |
float | pm_waterspeed = 400 |
!!!! pitch should be 1/3 so this isn't needed??!
!! this is before the accel
float pm_accelerate = 10 |
float pm_airaccelerate = 0 |
float pm_duckspeed = 100 |
float pm_friction = 6 |
float pm_maxspeed = 300 |
float pm_q2stepheight = PM_DEFAULTSTEPHEIGHT |
float pm_stopspeed = 100 |
float pm_wateraccelerate = 10 |
float pm_waterfriction = 1 |
float pm_waterspeed = 400 |
q2pmove_t* q2pm |