entity_t * ent
Definition: com_mesh.c:717
unsigned char qbyte
Definition: common.h:127
GLdouble GLdouble r
Definition: glquake.h:969
int b
Definition: pr_lua.c:242
int const char * e
Definition: pr_lua.c:259
static spx_int16_t * in
Definition: snd_dma.c:488
qboolean gammaworks
Definition: view.c:394
cvar_t v_viewheight
Definition: view.c:153
cvar_t crosshairalpha
Definition: view.h:49
cvar_t v_contrastboost
Definition: view.c:388
cvar_t crosshair
Definition: view.c:96
int V_AddLight(int entsource, vec3_t org, float quant, float r, float g, float b)
Definition: cl_ents.c:2334
cvar_t v_gamma
Definition: view.c:385
entity_t * V_AddEntity(entity_t *in)
Definition: cl_ents.c:2276
cvar_t cl_crossx
Definition: view.h:49
void V_AddAxisEntity(entity_t *in)
Definition: cl_ents.c:2255
cvar_t gl_cshiftborder
Definition: view.h:52
qbyte gammatable[256]
Definition: view.c:391
float hw_blend[4]
Definition: view.c:395
void V_ClearCShifts(void)
Definition: view.c:980
cvar_t v_gunkick_q2
Definition: view.c:150
cvar_t ffov
Definition: view.h:48
cvar_t chase_back
Definition: view.h:55
cvar_t chase_active
Definition: view.c:169
cvar_t crosshaircolor
Definition: view.h:49
void V_RenderView(qboolean no2d)
Definition: view.c:2484
cvar_t v_gammainverted
Definition: view.c:386
qboolean r_secondaryview
Definition: view.c:1762
cvar_t v_contentblend
Definition: view.c:143
void V_Init(void)
Definition: view.c:2645
cvar_t crosshairimage
Definition: view.h:49
void CLQ1_AddShadow(entity_t *ent)
Definition: cl_ents.c:3235
float V_CalcRoll(vec3_t angles, vec3_t velocity)
Definition: view.c:184
cvar_t cl_crossy
Definition: view.h:49
entity_t * V_AddNewEntity(void)
Definition: cl_ents.c:2294
cvar_t v_brightness
Definition: view.c:389
void V_ClearEntity(entity_t *e)
Definition: cl_ents.c:2268
cvar_t crosshairsize
Definition: view.h:49
cvar_t crosshaircorrect
Definition: view.h:49
void VQ2_AddLerpEntity(entity_t *in)
cvar_t gl_cshiftenabled
Definition: view.h:52
cvar_t r_projection
Definition: view.c:30
cvar_t v_contrast
Definition: view.c:387
void V_UpdatePalette(qboolean force)
Definition: view.c:887
cvar_t chase_up
Definition: view.h:55