FTEQW
Documentation of the FTE engine source tree.
view.h File Reference

Go to the source code of this file.

Functions

void V_Init (void)
 
void V_RenderView (qboolean no2d)
 
float V_CalcRoll (vec3_t angles, vec3_t velocity)
 
void V_UpdatePalette (qboolean force)
 
void V_ClearCShifts (void)
 
void V_ClearEntity (entity_t *e)
 
entity_tV_AddEntity (entity_t *in)
 
entity_tV_AddNewEntity (void)
 
void VQ2_AddLerpEntity (entity_t *in)
 
void V_AddAxisEntity (entity_t *in)
 
void CLQ1_AddShadow (entity_t *ent)
 
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b)
 

Variables

cvar_t v_gamma
 
cvar_t v_gammainverted
 
cvar_t v_contrast
 
cvar_t v_contrastboost
 
cvar_t v_brightness
 
float sw_blend [4]
 
float hw_blend [4]
 
qboolean r_secondaryview
 
qbyte gammatable [256]
 
qboolean gammaworks
 
cvar_t r_projection
 
cvar_t ffov
 
cvar_t crosshair
 
cvar_t crosshairalpha
 
cvar_t crosshairsize
 
cvar_t crosshaircolor
 
cvar_t crosshairimage
 
cvar_t cl_crossx
 
cvar_t cl_crossy
 
cvar_t crosshaircorrect
 
cvar_t v_viewheight
 
cvar_t v_gunkick_q2
 
cvar_t gl_cshiftenabled
 
cvar_t gl_cshiftborder
 
cvar_t v_contentblend
 
cvar_t chase_active
 
cvar_t chase_back
 
cvar_t chase_up
 

Function Documentation

◆ CLQ1_AddShadow()

void CLQ1_AddShadow ( entity_t ent)

◆ V_AddAxisEntity()

void V_AddAxisEntity ( entity_t in)

◆ V_AddEntity()

entity_t * V_AddEntity ( entity_t in)

◆ V_AddLight()

int V_AddLight ( int  entsource,
vec3_t  org,
float  quant,
float  r,
float  g,
float  b 
)

◆ V_AddNewEntity()

entity_t * V_AddNewEntity ( void  )

◆ V_CalcRoll()

float V_CalcRoll ( vec3_t  angles,
vec3_t  velocity 
)

◆ V_ClearCShifts()

void V_ClearCShifts ( void  )

◆ V_ClearEntity()

void V_ClearEntity ( entity_t e)

◆ V_Init()

void V_Init ( void  )

◆ V_RenderView()

void V_RenderView ( qboolean  no2d)

◆ V_UpdatePalette()

void V_UpdatePalette ( qboolean  force)

◆ VQ2_AddLerpEntity()

void VQ2_AddLerpEntity ( entity_t in)

Variable Documentation

◆ chase_active

cvar_t chase_active
extern

◆ chase_back

cvar_t chase_back

◆ chase_up

cvar_t chase_up

◆ cl_crossx

cvar_t cl_crossx

◆ cl_crossy

cvar_t cl_crossy

◆ crosshair

cvar_t crosshair
extern

◆ crosshairalpha

cvar_t crosshairalpha

◆ crosshaircolor

cvar_t crosshaircolor

◆ crosshaircorrect

cvar_t crosshaircorrect

◆ crosshairimage

cvar_t crosshairimage

◆ crosshairsize

cvar_t crosshairsize

◆ ffov

cvar_t ffov

◆ gammatable

qbyte gammatable[256]
extern

◆ gammaworks

qboolean gammaworks
extern

◆ gl_cshiftborder

cvar_t gl_cshiftborder

◆ gl_cshiftenabled

cvar_t gl_cshiftenabled

◆ hw_blend

float hw_blend[4]
extern

◆ r_projection

cvar_t r_projection
extern

◆ r_secondaryview

qboolean r_secondaryview
extern

◆ sw_blend

float sw_blend[4]
extern

◆ v_brightness

cvar_t v_brightness
extern

◆ v_contentblend

cvar_t v_contentblend
extern

◆ v_contrast

cvar_t v_contrast
extern

◆ v_contrastboost

cvar_t v_contrastboost
extern

◆ v_gamma

cvar_t v_gamma
extern

◆ v_gammainverted

cvar_t v_gammainverted
extern

◆ v_gunkick_q2

cvar_t v_gunkick_q2
extern

◆ v_viewheight

cvar_t v_viewheight
extern