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◆ CLQ1_AddShadow()
◆ V_AddAxisEntity()
◆ V_AddEntity()
◆ V_AddLight()
int V_AddLight |
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int |
entsource, |
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vec3_t |
org, |
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float |
quant, |
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float |
r, |
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float |
g, |
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float |
b |
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◆ V_AddNewEntity()
◆ V_CalcRoll()
◆ V_ClearCShifts()
◆ V_ClearEntity()
◆ V_Init()
◆ V_RenderView()
◆ V_UpdatePalette()
◆ VQ2_AddLerpEntity()
◆ chase_active
◆ chase_back
◆ chase_up
◆ cl_crossx
◆ cl_crossy
◆ crosshair
◆ crosshairalpha
◆ crosshaircolor
◆ crosshaircorrect
◆ crosshairimage
◆ crosshairsize
◆ ffov
◆ gammatable
◆ gammaworks
◆ gl_cshiftborder
◆ gl_cshiftenabled
◆ hw_blend
◆ r_projection
◆ r_secondaryview
◆ sw_blend
◆ v_brightness
◆ v_contentblend
◆ v_contrast
◆ v_contrastboost
◆ v_gamma
◆ v_gammainverted
◆ v_gunkick_q2
◆ v_viewheight