#include <svhl_gcapi.h>
◆ absmax
◆ absmin
◆ aiment
◆ air_finished
float hlentvars_t::air_finished |
◆ angles
◆ armortype
float hlentvars_t::armortype |
◆ armorvalue
float hlentvars_t::armorvalue |
◆ avelocity
◆ basevelocity
vec3_t hlentvars_t::basevelocity |
◆ blending
qbyte hlentvars_t::blending[2] |
◆ body
◆ buttons
◆ chain
◆ classname
◆ clbasevelocity
vec3_t hlentvars_t::clbasevelocity |
◆ colormap
int hlentvars_t::colormap |
◆ controller
qbyte hlentvars_t::controller[4] |
◆ custome0
◆ custome1
◆ custome2
◆ custome3
◆ customf0
float hlentvars_t::customf0 |
◆ customf1
float hlentvars_t::customf1 |
◆ customf2
float hlentvars_t::customf2 |
◆ customf3
float hlentvars_t::customf3 |
◆ customi0
int hlentvars_t::customi0 |
◆ customi1
int hlentvars_t::customi1 |
◆ customi2
int hlentvars_t::customi2 |
◆ customi3
int hlentvars_t::customi3 |
◆ customv0
◆ customv1
◆ customv2
◆ customv3
◆ deadflag
int hlentvars_t::deadflag |
◆ dmg
◆ dmg_inflictor
◆ dmg_save
float hlentvars_t::dmg_save |
◆ dmg_take
float hlentvars_t::dmg_take |
◆ dmg_time
float hlentvars_t::dmg_time |
◆ ducking
◆ ducktime
int hlentvars_t::ducktime |
◆ edict
◆ effects
◆ endpos
◆ enemy
◆ fallvelocity
float hlentvars_t::fallvelocity |
◆ fixangle
int hlentvars_t::fixangle |
◆ flags
◆ fov
◆ frags
◆ frame
◆ framerate
float hlentvars_t::framerate |
◆ framestarttime
float hlentvars_t::framestarttime |
◆ friction
float hlentvars_t::friction |
◆ gamestate
int hlentvars_t::gamestate |
◆ globalname
◆ gravity
float hlentvars_t::gravity |
◆ groundentity
◆ groupinfo
int hlentvars_t::groupinfo |
◆ health
float hlentvars_t::health |
◆ ideal_pitch
float hlentvars_t::ideal_pitch |
◆ ideal_yaw
float hlentvars_t::ideal_yaw |
◆ impacttime
float hlentvars_t::impacttime |
◆ impulse
◆ light_level
int hlentvars_t::light_level |
◆ ltime
◆ max_health
float hlentvars_t::max_health |
◆ maxs
◆ maxspeed
float hlentvars_t::maxspeed |
◆ message
◆ mins
◆ model
◆ modelindex
int hlentvars_t::modelindex |
◆ movedir
◆ movetype
int hlentvars_t::movetype |
◆ msec
◆ netname
◆ nextthink
float hlentvars_t::nextthink |
◆ noise
◆ noise1
◆ noise2
◆ noise3
◆ oldbuttons
int hlentvars_t::oldbuttons |
◆ oldorigin
◆ origin
◆ owner
◆ pain_finished
float hlentvars_t::pain_finished |
◆ pitch_speed
float hlentvars_t::pitch_speed |
◆ playerclass
int hlentvars_t::playerclass |
◆ punchangles
vec3_t hlentvars_t::punchangles |
◆ radsuit_finished
float hlentvars_t::radsuit_finished |
◆ renderamt
float hlentvars_t::renderamt |
◆ rendercolour
vec3_t hlentvars_t::rendercolour |
◆ renderfx
int hlentvars_t::renderfx |
◆ rendermode
int hlentvars_t::rendermode |
◆ scale
◆ sequence1
int hlentvars_t::sequence1 |
◆ sequence2
int hlentvars_t::sequence2 |
◆ size
◆ skin
◆ solid
◆ spawnflags
int hlentvars_t::spawnflags |
◆ speed
◆ startpos
◆ starttime
float hlentvars_t::starttime |
◆ stepleft
int hlentvars_t::stepleft |
◆ swimtime
int hlentvars_t::swimtime |
◆ takedamage
float hlentvars_t::takedamage |
◆ target
◆ targetname
◆ team
◆ teleport_time
float hlentvars_t::teleport_time |
◆ timestepsound
int hlentvars_t::timestepsound |
◆ v_angle
◆ velocity
◆ view_ofs
◆ vmodelindex
int hlentvars_t::vmodelindex |
◆ vwmodelindex
int hlentvars_t::vwmodelindex |
◆ waterlevel
int hlentvars_t::waterlevel |
◆ watertype
int hlentvars_t::watertype |
◆ weaponanim
int hlentvars_t::weaponanim |
◆ weapons
◆ yaw_speed
float hlentvars_t::yaw_speed |
The documentation for this struct was generated from the following file: