FTEQW
Documentation of the FTE engine source tree.
hlentvars_t Struct Reference

#include <svhl_gcapi.h>

Public Attributes

string_t classname
 
string_t globalname
 
vec3_t origin
 
vec3_t oldorigin
 
vec3_t velocity
 
vec3_t basevelocity
 
vec3_t clbasevelocity
 
vec3_t movedir
 
vec3_t angles
 
vec3_t avelocity
 
vec3_t punchangles
 
vec3_t v_angle
 
vec3_t endpos
 
vec3_t startpos
 
float impacttime
 
float starttime
 
int fixangle
 
float ideal_pitch
 
float pitch_speed
 
float ideal_yaw
 
float yaw_speed
 
int modelindex
 
string_t model
 
int vmodelindex
 
int vwmodelindex
 
vec3_t absmin
 
vec3_t absmax
 
vec3_t mins
 
vec3_t maxs
 
vec3_t size
 
float ltime
 
float nextthink
 
int movetype
 
int solid
 
int skin
 
int body
 
int effects
 
float gravity
 
float friction
 
int light_level
 
int sequence1
 
int sequence2
 
float frame
 
float framestarttime
 
float framerate
 
qbyte controller [4]
 
qbyte blending [2]
 
float scale
 
int rendermode
 
float renderamt
 
vec3_t rendercolour
 
int renderfx
 
float health
 
float frags
 
int weapons
 
float takedamage
 
int deadflag
 
vec3_t view_ofs
 
int buttons
 
int impulse
 
hledict_tchain
 
hledict_tdmg_inflictor
 
hledict_tenemy
 
hledict_taiment
 
hledict_towner
 
hledict_tgroundentity
 
int spawnflags
 
int flags
 
int colormap
 
int team
 
float max_health
 
float teleport_time
 
float armortype
 
float armorvalue
 
int waterlevel
 
int watertype
 
string_t target
 
string_t targetname
 
string_t netname
 
string_t message
 
float dmg_take
 
float dmg_save
 
float dmg
 
float dmg_time
 
string_t noise
 
string_t noise1
 
string_t noise2
 
string_t noise3
 
float speed
 
float air_finished
 
float pain_finished
 
float radsuit_finished
 
hledict_tedict
 
int playerclass
 
float maxspeed
 
float fov
 
int weaponanim
 
int msec
 
int ducking
 
int timestepsound
 
int swimtime
 
int ducktime
 
int stepleft
 
float fallvelocity
 
int gamestate
 
int oldbuttons
 
int groupinfo
 
int customi0
 
int customi1
 
int customi2
 
int customi3
 
float customf0
 
float customf1
 
float customf2
 
float customf3
 
vec3_t customv0
 
vec3_t customv1
 
vec3_t customv2
 
vec3_t customv3
 
hledict_tcustome0
 
hledict_tcustome1
 
hledict_tcustome2
 
hledict_tcustome3
 

Member Data Documentation

◆ absmax

vec3_t hlentvars_t::absmax

◆ absmin

vec3_t hlentvars_t::absmin

◆ aiment

hledict_t* hlentvars_t::aiment

◆ air_finished

float hlentvars_t::air_finished

◆ angles

vec3_t hlentvars_t::angles

◆ armortype

float hlentvars_t::armortype

◆ armorvalue

float hlentvars_t::armorvalue

◆ avelocity

vec3_t hlentvars_t::avelocity

◆ basevelocity

vec3_t hlentvars_t::basevelocity

◆ blending

qbyte hlentvars_t::blending[2]

◆ body

int hlentvars_t::body

◆ buttons

int hlentvars_t::buttons

◆ chain

hledict_t* hlentvars_t::chain

◆ classname

string_t hlentvars_t::classname

◆ clbasevelocity

vec3_t hlentvars_t::clbasevelocity

◆ colormap

int hlentvars_t::colormap

◆ controller

qbyte hlentvars_t::controller[4]

◆ custome0

hledict_t* hlentvars_t::custome0

◆ custome1

hledict_t* hlentvars_t::custome1

◆ custome2

hledict_t* hlentvars_t::custome2

◆ custome3

hledict_t* hlentvars_t::custome3

◆ customf0

float hlentvars_t::customf0

◆ customf1

float hlentvars_t::customf1

◆ customf2

float hlentvars_t::customf2

◆ customf3

float hlentvars_t::customf3

◆ customi0

int hlentvars_t::customi0

◆ customi1

int hlentvars_t::customi1

◆ customi2

int hlentvars_t::customi2

◆ customi3

int hlentvars_t::customi3

◆ customv0

vec3_t hlentvars_t::customv0

◆ customv1

vec3_t hlentvars_t::customv1

◆ customv2

vec3_t hlentvars_t::customv2

◆ customv3

vec3_t hlentvars_t::customv3

◆ deadflag

int hlentvars_t::deadflag

◆ dmg

float hlentvars_t::dmg

◆ dmg_inflictor

hledict_t* hlentvars_t::dmg_inflictor

◆ dmg_save

float hlentvars_t::dmg_save

◆ dmg_take

float hlentvars_t::dmg_take

◆ dmg_time

float hlentvars_t::dmg_time

◆ ducking

int hlentvars_t::ducking

◆ ducktime

int hlentvars_t::ducktime

◆ edict

hledict_t* hlentvars_t::edict

◆ effects

int hlentvars_t::effects

◆ endpos

vec3_t hlentvars_t::endpos

◆ enemy

hledict_t* hlentvars_t::enemy

◆ fallvelocity

float hlentvars_t::fallvelocity

◆ fixangle

int hlentvars_t::fixangle

◆ flags

int hlentvars_t::flags

◆ fov

float hlentvars_t::fov

◆ frags

float hlentvars_t::frags

◆ frame

float hlentvars_t::frame

◆ framerate

float hlentvars_t::framerate

◆ framestarttime

float hlentvars_t::framestarttime

◆ friction

float hlentvars_t::friction

◆ gamestate

int hlentvars_t::gamestate

◆ globalname

string_t hlentvars_t::globalname

◆ gravity

float hlentvars_t::gravity

◆ groundentity

hledict_t* hlentvars_t::groundentity

◆ groupinfo

int hlentvars_t::groupinfo

◆ health

float hlentvars_t::health

◆ ideal_pitch

float hlentvars_t::ideal_pitch

◆ ideal_yaw

float hlentvars_t::ideal_yaw

◆ impacttime

float hlentvars_t::impacttime

◆ impulse

int hlentvars_t::impulse

◆ light_level

int hlentvars_t::light_level

◆ ltime

float hlentvars_t::ltime

◆ max_health

float hlentvars_t::max_health

◆ maxs

vec3_t hlentvars_t::maxs

◆ maxspeed

float hlentvars_t::maxspeed

◆ message

string_t hlentvars_t::message

◆ mins

vec3_t hlentvars_t::mins

◆ model

string_t hlentvars_t::model

◆ modelindex

int hlentvars_t::modelindex

◆ movedir

vec3_t hlentvars_t::movedir

◆ movetype

int hlentvars_t::movetype

◆ msec

int hlentvars_t::msec

◆ netname

string_t hlentvars_t::netname

◆ nextthink

float hlentvars_t::nextthink

◆ noise

string_t hlentvars_t::noise

◆ noise1

string_t hlentvars_t::noise1

◆ noise2

string_t hlentvars_t::noise2

◆ noise3

string_t hlentvars_t::noise3

◆ oldbuttons

int hlentvars_t::oldbuttons

◆ oldorigin

vec3_t hlentvars_t::oldorigin

◆ origin

vec3_t hlentvars_t::origin

◆ owner

hledict_t* hlentvars_t::owner

◆ pain_finished

float hlentvars_t::pain_finished

◆ pitch_speed

float hlentvars_t::pitch_speed

◆ playerclass

int hlentvars_t::playerclass

◆ punchangles

vec3_t hlentvars_t::punchangles

◆ radsuit_finished

float hlentvars_t::radsuit_finished

◆ renderamt

float hlentvars_t::renderamt

◆ rendercolour

vec3_t hlentvars_t::rendercolour

◆ renderfx

int hlentvars_t::renderfx

◆ rendermode

int hlentvars_t::rendermode

◆ scale

float hlentvars_t::scale

◆ sequence1

int hlentvars_t::sequence1

◆ sequence2

int hlentvars_t::sequence2

◆ size

vec3_t hlentvars_t::size

◆ skin

int hlentvars_t::skin

◆ solid

int hlentvars_t::solid

◆ spawnflags

int hlentvars_t::spawnflags

◆ speed

float hlentvars_t::speed

◆ startpos

vec3_t hlentvars_t::startpos

◆ starttime

float hlentvars_t::starttime

◆ stepleft

int hlentvars_t::stepleft

◆ swimtime

int hlentvars_t::swimtime

◆ takedamage

float hlentvars_t::takedamage

◆ target

string_t hlentvars_t::target

◆ targetname

string_t hlentvars_t::targetname

◆ team

int hlentvars_t::team

◆ teleport_time

float hlentvars_t::teleport_time

◆ timestepsound

int hlentvars_t::timestepsound

◆ v_angle

vec3_t hlentvars_t::v_angle

◆ velocity

vec3_t hlentvars_t::velocity

◆ view_ofs

vec3_t hlentvars_t::view_ofs

◆ vmodelindex

int hlentvars_t::vmodelindex

◆ vwmodelindex

int hlentvars_t::vwmodelindex

◆ waterlevel

int hlentvars_t::waterlevel

◆ watertype

int hlentvars_t::watertype

◆ weaponanim

int hlentvars_t::weaponanim

◆ weapons

int hlentvars_t::weapons

◆ yaw_speed

float hlentvars_t::yaw_speed

The documentation for this struct was generated from the following file: