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void | SVHL_Physics_Toss (hledict_t *ent) |
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void | SVHL_StartSound (hledict_t *entity, int channel, char *sample, int volume, float attenuation) |
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void | SVHL_CheckAllEnts (void) |
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void | SVHL_CheckVelocity (hledict_t *ent) |
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qboolean | SVHL_RunThink (hledict_t *ent) |
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void | SVHL_Impact (hledict_t *e1, hledict_t *e2) |
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int | SVHL_FlyMove (hledict_t *ent, float time, trace_t *steptrace) |
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void | SVHL_AddGravity (hledict_t *ent, float scale) |
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trace_t | SVHL_PushEntity (hledict_t *ent, vec3_t push) |
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qboolean | SVHL_PushAngles (hledict_t *pusher, vec3_t move, vec3_t amove) |
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qboolean | SVHL_Push (hledict_t *pusher, vec3_t move, vec3_t amove) |
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void | SVHL_PushMove (hledict_t *pusher, float movetime) |
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void | SVHL_Physics_Pusher (hledict_t *ent) |
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void | SVHL_Physics_Follow (hledict_t *ent) |
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void | SVHL_Physics_Noclip (hledict_t *ent) |
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void | SVHL_CheckWaterTransition (hledict_t *ent) |
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void | SVHL_Physics_Step (hledict_t *ent) |
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void | SVHL_CheckStuck (hledict_t *ent) |
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qboolean | SVHL_CheckWater (hledict_t *ent) |
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void | SVHL_WallFriction (hledict_t *ent, trace_t *trace) |
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int | SVHL_TryUnstick (hledict_t *ent, vec3_t oldvel) |
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void | SVHL_WalkMove (hledict_t *ent) |
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int | SVHL_SetOnGround (hledict_t *ent) |
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void | SVHL_RunEntity (hledict_t *ent) |
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trace_t | SVHL_Trace_Toss (hledict_t *tossent, hledict_t *ignore) |
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void | SVHL_RunFrame (void) |
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