Go to the source code of this file.
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void | QuaternionGLAngle (const vec3_t angles, vec4_t quaternion) |
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void | QuaternionGLMatrix (float x, float y, float z, float w, vec4_t *GLM) |
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qboolean QDECL | Mod_LoadHLModel (model_t *mod, void *buffer, size_t fsize) |
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void * | Mod_GetHalfLifeModelData (model_t *mod) |
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int | HLMDL_BoneForName (model_t *mod, const char *name) |
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int | HLMDL_FrameForName (model_t *mod, const char *name) |
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int | HLMDL_FrameForAction (model_t *mod, int actionid) |
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const char * | HLMDL_FrameNameForNum (model_t *model, int surfaceidx, int num) |
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qboolean | HLMDL_FrameInfoForNum (model_t *model, int surfaceidx, int num, char **name, int *numframes, float *duration, qboolean *loop, int *act) |
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qboolean | HLMDL_GetModelEvent (model_t *model, int animation, int eventidx, float *timestamp, int *eventcode, char **eventdata) |
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int | HLMDL_GetNumBones (model_t *mod, qboolean tagstoo) |
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int | HLMDL_GetBoneParent (model_t *mod, int bonenum) |
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const char * | HLMDL_GetBoneName (model_t *mod, int bonenum) |
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int | HLMDL_GetBoneData (model_t *model, int firstbone, int lastbone, const framestate_t *fstate, float *result) |
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int | HLMDL_GetAttachment (model_t *model, int tagnum, float *resultmatrix) |
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void | R_DrawHLModel (entity_t *curent) |
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void | HLMDL_DrawHitBoxes (entity_t *ent) |
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void | R_HalfLife_GenerateBatches (entity_t *rent, batch_t **batches) |
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void | R_HalfLife_TouchTextures (model_t *mod) |
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◆ HLMDL_BoneForName()
int HLMDL_BoneForName |
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model_t * |
mod, |
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const char * |
name |
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◆ HLMDL_DrawHitBoxes()
◆ HLMDL_FrameForAction()
◆ HLMDL_FrameForName()
int HLMDL_FrameForName |
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model_t * |
mod, |
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const char * |
name |
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◆ HLMDL_FrameInfoForNum()
◆ HLMDL_FrameNameForNum()
const char * HLMDL_FrameNameForNum |
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model_t * |
model, |
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int |
surfaceidx, |
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int |
num |
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◆ HLMDL_GetAttachment()
int HLMDL_GetAttachment |
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model_t * |
model, |
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int |
tagnum, |
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float * |
resultmatrix |
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◆ HLMDL_GetBoneData()
◆ HLMDL_GetBoneName()
const char * HLMDL_GetBoneName |
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model_t * |
mod, |
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int |
bonenum |
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◆ HLMDL_GetBoneParent()
◆ HLMDL_GetModelEvent()
qboolean HLMDL_GetModelEvent |
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model_t * |
model, |
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int |
animation, |
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int |
eventidx, |
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float * |
timestamp, |
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int * |
eventcode, |
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char ** |
eventdata |
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◆ HLMDL_GetNumBones()
◆ Mod_GetHalfLifeModelData()
◆ Mod_LoadHLModel()
◆ QuaternionGLAngle()
◆ QuaternionGLMatrix()
void QuaternionGLMatrix |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
w, |
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vec4_t * |
GLM |
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◆ R_DrawHLModel()
◆ R_HalfLife_GenerateBatches()
◆ R_HalfLife_TouchTextures()