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int | CL_TargettedSplit (qboolean nowrap) |
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void | CL_Split_f (void) |
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void | CL_SplitA_f (void) |
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void | IN_RegisterWeapon_Reset (void) |
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const char * | IN_GetPreselectedViewmodelName (unsigned int pnum) |
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void | IN_Weapon (void) |
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void | IN_FireDown (void) |
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void | IN_FireUp (void) |
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qboolean | IN_WeaponWheelIsShown (void) |
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qboolean | IN_WeaponWheelAccumulate (int pnum, float x, float y, float threshhold) |
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qboolean | IN_DrawWeaponWheel (int pnum) |
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void | IN_WriteButtons (vfsfile_t *f, qboolean all) |
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void | IN_Impulse (void) |
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void | IN_Restart (void) |
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float | CL_KeyState (kbutton_t *key, int pnum, qboolean noslowstart) |
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void | CL_ProxyMenuHook (char *command, kbutton_t *key) |
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void | CL_ProxyMenuHooks (void) |
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void | CL_GatherButtons (usercmd_t *cmd, int pnum) |
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void | CL_ClearPendingCommands (void) |
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void | CL_AdjustAngles (int pnum, double frametime) |
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void | CL_ClampPitch (int pnum, float frametime) |
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void | CL_UpdatePrydonCursor (usercmd_t *from, int pnum) |
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void | CLNQ_SendMove (usercmd_t *cmd, int pnum, sizebuf_t *buf) |
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void QDECL | Name_Callback (struct cvar_s *var, char *oldvalue) |
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void | CLNQ_SendCmd (sizebuf_t *buf) |
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float | CL_FilterTime (double time, float wantfps, float limit, qboolean ignoreserver) |
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void VARGS | CL_SendSeatClientCommand (qboolean reliable, unsigned int seat, char *format,...) |
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void VARGS | CL_SendClientCommand (qboolean reliable, char *format,...) |
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int | CL_RemoveClientCommands (char *command) |
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void | CL_FlushClientCommands (void) |
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qboolean | CL_AllowIndependantSendCmd (qboolean allow) |
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int | CL_IndepPhysicsThread (void *param) |
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void | CL_UseIndepPhysics (qboolean allow) |
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void | CL_UpdateSeats (void) |
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qboolean | CL_WriteDeltas (int plnum, sizebuf_t *buf) |
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qboolean | CLQ2_SendCmd (sizebuf_t *buf) |
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qboolean | CLQW_SendCmd (sizebuf_t *buf, qboolean actuallysend) |
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void | CL_SendCmd (double frametime, qboolean mainloop) |
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void | CL_SendCvar_f (void) |
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void | CL_InitInput (void) |
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float | in_sensitivityscale = 1 |
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cvar_t | cl_nodelta = CVAR("cl_nodelta","0") |
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cvar_t | cl_c2sdupe = CVARD("cl_c2sdupe", "0", "Send duplicate copies of packets to the server. This avoids extra latency caused by packetloss, but could also make the problem worse.") |
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cvar_t | cl_c2spps = CVARD("cl_c2spps", "0", "Reduces outgoing packet rates by dropping up to a third of outgoing packets.") |
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cvar_t | cl_c2sImpulseBackup = CVARD("cl_c2sImpulseBackup","3", "Prevents the cl_c2spps setting from dropping redundant packets that contain impulses, in an attempt to keep impulses more reliable.") |
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cvar_t | cl_netfps = CVARFD("cl_netfps", "150", CVAR_ARCHIVE, "Send up to this many packets to the server per second. The rate used is also limited by the server which usually forces a cap to this setting of 77. Low packet rates can result in extra extrapolation to try to hide the resulting latencies.") |
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cvar_t | cl_queueimpulses = CVARD("cl_queueimpulses", "0", "Queues unsent impulses instead of replacing them. This avoids the need for extra wait commands (and the timing issues of such commands), but potentially increases latency and can cause scripts to be desynced with regard to buttons and impulses.") |
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cvar_t | cl_smartjump = CVARD("cl_smartjump", "1", "Makes the jump button act as +moveup when in water. This is typically quieter and faster.") |
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cvar_t | cl_iDrive = CVARFD("cl_iDrive", "1", CVAR_SEMICHEAT, "Effectively releases movement keys when the opposing key is pressed. This avoids dead-time when both keys are pressed. This can be emulated with various scripts, but that's messy.") |
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cvar_t | cl_run = CVARD("cl_run", "0", "Enables autorun, inverting the state of the +speed key.") |
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cvar_t | cl_fastaccel = CVARD("cl_fastaccel", "1", "Begin moving at full speed instantly, instead of waiting a frame or so.") |
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cvar_t | cl_rollspeed |
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cvar_t | cl_prydoncursor = CVAR("cl_prydoncursor", "") |
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cvar_t | cl_instantrotate = CVARF("cl_instantrotate", "1", CVAR_SEMICHEAT) |
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cvar_t | in_xflip = CVAR("in_xflip", "0") |
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cvar_t | in_vraim = CVARD("in_vraim", "1", "When set to 1, the 'view' angle sent to the server is controlled by your vr headset instead of separately. This is for fallback behaviour and blocks mouse+joy+gamepad aiming.") |
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cvar_t | prox_inmenu = CVAR("prox_inmenu", "0") |
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usercmd_t | cl_pendingcmd [MAX_SPLITS] |
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unsigned int | con_splitmodifier |
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cvar_t | cl_forceseat = CVARAD("in_forceseat", "0", "in_forcesplitclient", "Overrides the device identifiers to control a specific client from any device. This can be used for debugging mods, where you only have one keyboard/mouse.") |
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kbutton_t | in_mlook |
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kbutton_t | in_strafe |
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kbutton_t | in_speed |
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qboolean | cursor_active |
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cvar_t | r_viewpreselgun = CVARD("r_viewpreselgun", "0", "HACK: Display the preselected weaponmodel, instead of the current weaponmodel.") |
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float | in_rotate |
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cvar_t | cl_upspeed = CVARF("cl_upspeed","400", CVAR_ARCHIVE) |
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cvar_t | cl_forwardspeed = CVARF("cl_forwardspeed","400", CVAR_ARCHIVE) |
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cvar_t | cl_backspeed = CVARFD("cl_backspeed","", CVAR_ARCHIVE, "The base speed that you move backwards at. If empty, uses the value of cl_forwardspeed instead.") |
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cvar_t | cl_sidespeed = CVARF("cl_sidespeed","400", CVAR_ARCHIVE) |
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cvar_t | cl_movespeedkey = CVAR("cl_movespeedkey","2.0") |
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cvar_t | cl_yawspeed = CVAR("cl_yawspeed","140") |
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cvar_t | cl_pitchspeed = CVAR("cl_pitchspeed","150") |
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cvar_t | cl_anglespeedkey = CVAR("cl_anglespeedkey","1.5") |
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qboolean | runningindepphys |
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void * | indeplock |
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void * | indepthread |
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qboolean | allowindepphys |
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vec3_t | accum [MAX_SPLITS] |
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