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void | R_BumpLightstyles (unsigned int maxstyle) |
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void | R_UpdateLightStyle (unsigned int style, const char *stylestring, float r, float g, float b) |
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void | Sh_CalcPointLight (vec3_t point, vec3_t light) |
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void | R_UpdateHDR (vec3_t org) |
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void | R_AnimateLight (void) |
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void | AddLightBlend (float r, float g, float b, float a2) |
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void | R_GenerateFlashblendTexture (void) |
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void | R_InitFlashblends (void) |
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void | R_RenderDlights (void) |
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qboolean | Sh_GenerateShadowMap (dlight_t *l, int lightflags) |
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qboolean | Sh_CullLight (dlight_t *dl, qbyte *vvis) |
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void | R_GenDlightMesh (struct batch_s *batch) |
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void | R_GenDlightBatches (batch_t *batches[]) |
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void | R_PushDlights (void) |
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qboolean | R_ImportRTLights (const char *entlump, int importmode) |
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qboolean | R_LoadRTLights (void) |
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void | R_StaticEntityToRTLight (int i) |
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void | R_EditLights_DrawInfo (void) |
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void | R_EditLights_DrawLights (void) |
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void | R_EditLights_RegisterCommands (void) |
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void | GLQ3_LightGrid (model_t *mod, const vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir) |
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int | R_LightPoint (vec3_t p) |
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void | BSPX_LightGridLoad (model_t *model, bspx_header_t *bspx, qbyte *mod_base) |
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void | GLQ1BSP_LightPointValues (model_t *model, const vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir) |
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