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hull_t * | Q1BSP_ChooseHull (model_t *model, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset) |
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qboolean | World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up) |
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qboolean | World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void(*set_move_trace)(pubprogfuncs_t *prinst, trace_t *trace)) |
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qboolean | World_GetEntGravityAxis (wedict_t *ent, vec3_t axis[3]) |
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float | World_changeyaw (wedict_t *ent) |
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qboolean | World_StepDirection (world_t *world, wedict_t *ent, float yaw, float dist, vec3_t axis[3]) |
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void | World_FixCheckBottom (wedict_t *ent) |
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void | World_NewChaseDir (world_t *world, wedict_t *actor, wedict_t *enemy, float dist, vec3_t axis[3]) |
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qboolean | World_CloseEnough (wedict_t *ent, wedict_t *goal, float dist) |
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qboolean | World_MoveToGoal (world_t *world, wedict_t *ent, float dist) |
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void | WayNet_Done (struct waypointnetwork_s *net) |
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int QDECL | WayNet_Prioritise (const void *a, const void *b) |
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int | WayNet_FindNearestNode (struct waypointnetwork_s *net, vec3_t pos) |
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void | Route_Calculated (void *ctx, void *data, size_t a, size_t b) |
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void | Route_Calculate (void *ctx, void *data, size_t a, size_t b) |
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void QCBUILTIN | PF_route_calculate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) |
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void | PR_Route_Visualise (void) |
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void | PR_Route_Shutdown (world_t *world) |
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void | PR_Route_Init (void) |
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