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| DECLARE_HANDLE (HMONITOR) |
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void | D3D8_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis) |
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void | D3D8BE_Reset (qboolean before) |
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void | D3D8BE_Init (void) |
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void | D3D8BE_Set2D (void) |
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void | D3D8BE_Cull (unsigned int cullflags) |
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void | D3D8BE_SelectMode (backendmode_t mode) |
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qboolean | D3D8BE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | D3D8BE_SelectEntity (entity_t *ent) |
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void | D3D8BE_GenBrushModelVBO (model_t *mod) |
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void | D3D8BE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | D3D8BE_UploadAllLightmaps (void) |
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qboolean | D3D8BE_LightCullModel (vec3_t org, model_t *model) |
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batch_t * | D3D8BE_GetTempBatch (void) |
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void | D3D8BE_SubmitBatch (batch_t *batch) |
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void | D3D8BE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **meshlist, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | D3D8BE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | D3D8BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, int stop) |
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void | D3D8BE_BaseEntTextures (void) |
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void | D3D8BE_RenderShadowBuffer (unsigned int numverts, IDirect3DVertexBuffer8 *vbuf, unsigned int numindicies, IDirect3DIndexBuffer8 *ibuf) |
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void | D3D8BE_DrawWorld (batch_t **worldbatches) |
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void | D3D8BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | D3D8BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | D3D8BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | D3D8BE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | D3D8BE_Scissor (srect_t *srect) |
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