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entity_state_t * | CL_FindPacketEntity (int num) |
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void | CL_AssociateEffect_f (void) |
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void | CL_InitTEntSounds (void) |
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void | CL_InitTEnts (void) |
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void | CL_ShutdownTEnts (void) |
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void | CL_ClearTEntParticleState (void) |
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void | P_LoadedModel (model_t *mod) |
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void | CL_RefreshCustomTEnts (void) |
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void | CL_RegisterParticles (void) |
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int | CLQ2_RegisterTEntModels (void) |
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void | CL_ClearTEnts (void) |
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explosion_t * | CL_AllocExplosion (vec3_t org) |
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beam_t * | CL_NewBeam (int entity, int tag, tentmodels_t *btype) |
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beam_t * | CL_AddBeam (enum beamtype_e tent, int ent, vec3_t start, vec3_t end) |
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void | CL_ParseBeamOffset (enum beamtype_e tent) |
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beam_t * | CL_ParseBeam (enum beamtype_e tent) |
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float * | CL_FindLatestEntityOrigin (int entnum) |
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void | CL_ParseStream (int type) |
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void | CL_ParseTEnt (qboolean nqprot) void CL_ParseTEnt(void) |
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void | CL_ParseTEnt_Sized (void) |
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void | MSG_ReadPos (vec3_t pos) |
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void | MSG_ReadDir (vec3_t dir) |
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void | CL_SpawnCustomTEnt (custtentinst_t *info) |
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void | CL_RunPCustomTEnts (void) |
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qboolean | CL_WriteCustomTEnt (sizebuf_t *buf, int id) |
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void | CL_ParseCustomTEnt (void) |
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void | CL_ClearCustomTEnts (void) |
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int | CL_TranslateParticleFromServer (int qceffect) |
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void | CL_ParseTrailParticles (void) |
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void | CL_ParsePointParticles (qboolean compact) |
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void | CLNQ_ParseParticleEffect (void) |
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void | CL_ParseParticleEffect2 (void) |
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void | CL_ParseParticleEffect3 (void) |
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void | CL_ParseParticleEffect4 (void) |
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void | CL_SpawnSpriteEffect (vec3_t org, vec3_t dir, vec3_t orientationup, model_t *model, int startframe, int framecount, float framerate, float alpha, float scale, float randspin, float gravity, int traileffect, unsigned int renderflags, int skinnum) |
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void | CL_ParseEffect (qboolean effect2) |
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void | CL_SmokeAndFlash (vec3_t origin) |
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void | CL_Laser (vec3_t start, vec3_t end, int colors) |
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void | CLQ2_ParseSteam (void) |
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void | CLQ2_ParseTEnt (void) |
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entity_t * | CL_NewTempEntity (void) |
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qboolean | CSQC_GetEntityOrigin (unsigned int csqcent, float *out) |
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void | CL_UpdateBeams (float frametime) |
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void | CL_UpdateExplosions (float frametime) |
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void | CL_UpdateTEnts (void) |
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int | pt_q2 [sizeof(q2efnames)/sizeof(q2efnames[0])] |
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int | pt_muzzleflash =P_INVALID |
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int | pt_gunshot =P_INVALID |
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int | ptdp_gunshotquad =P_INVALID |
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int | pt_spike =P_INVALID |
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int | ptdp_spikequad =P_INVALID |
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int | pt_superspike =P_INVALID |
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int | ptdp_superspikequad =P_INVALID |
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int | pt_wizspike =P_INVALID |
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int | pt_knightspike =P_INVALID |
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int | pt_explosion =P_INVALID |
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int | ptdp_explosionquad =P_INVALID |
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int | pt_tarexplosion =P_INVALID |
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int | pt_teleportsplash =P_INVALID |
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int | pt_lavasplash =P_INVALID |
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int | ptdp_smallflash =P_INVALID |
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int | ptdp_flamejet =P_INVALID |
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int | ptdp_flame =P_INVALID |
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int | ptdp_blood =P_INVALID |
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int | ptdp_spark =P_INVALID |
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int | ptdp_plasmaburn =P_INVALID |
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int | ptdp_tei_g3 =P_INVALID |
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int | ptdp_tei_smoke =P_INVALID |
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int | ptdp_tei_bigexplosion =P_INVALID |
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int | ptdp_tei_plasmahit =P_INVALID |
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int | ptdp_stardust =P_INVALID |
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int | rt_rocket =P_INVALID |
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int | rt_grenade =P_INVALID |
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int | rt_blood =P_INVALID |
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int | rt_wizspike =P_INVALID |
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int | rt_slightblood =P_INVALID |
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int | rt_knightspike =P_INVALID |
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int | rt_vorespike =P_INVALID |
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int | rtdp_nexuizplasma =P_INVALID |
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int | rtdp_glowtrail =P_INVALID |
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int | ptqw_gunshot =P_INVALID |
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int | ptqw_blood =P_INVALID |
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int | ptqw_lightningblood =P_INVALID |
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int | rtqw_railtrail =P_INVALID |
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int | ptfte_bullet =P_INVALID |
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int | ptfte_superbullet =P_INVALID |
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beam_t * | cl_beams |
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int | cl_beams_max |
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sfx_t * | cl_sfx_knighthit |
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sfx_t * | cl_sfx_r_exp3 |
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cvar_t | cl_expsprite = CVARFD("cl_expsprite", "1", CVAR_ARCHIVE, "Display a central sprite in explosion effects. QuakeWorld typically does so, NQ mods should not (which is problematic when played with the qw protocol).") |
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cvar_t | r_explosionlight = CVARFC("r_explosionlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback) |
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cvar_t | r_dimlight_colour = CVARFD("r_dimlight_colour", "2.0 1.0 0.5 200", CVAR_ARCHIVE, "The red, green, blue, radius values for EF_DIMLIGHT effects (used for quad+pent in vanilla quake).") |
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cvar_t | r_brightlight_colour = CVARFD("r_brightlight_colour", "2.0 1.0 0.5 400", CVAR_ARCHIVE, "The red, green, blue, radius values for EF_BRIGHTLIGHT effects (unused in vanilla quake).") |
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cvar_t | r_redlight_colour = CVARFD("r_redlight_colour", "3.0 0.5 0.5 200", CVAR_ARCHIVE, "The red, green, blue, radius values for EF_RED effects (typically used for pentagram in quakeworld).") |
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cvar_t | r_greenlight_colour = CVARFD("r_greenlight_colour", "0.5 3.0 0.5 200", CVAR_ARCHIVE, "The red, green, blue, radius values for EF_GREEN effects (rarely used).") |
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cvar_t | r_bluelight_colour = CVARFD("r_bluelight_colour", "0.5 0.5 3.0 200", CVAR_ARCHIVE, "The red, green, blue, radius values for EF_BLUE effects (typically used for quad-damage in quakeworld)") |
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cvar_t | r_rocketlight_colour = CVARFD("r_rocketlight_colour", "2.0 1.0 0.25 200", CVAR_ARCHIVE, "This controls the RGB+radius values of MF_ROCKET effects.") |
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cvar_t | r_muzzleflash_colour = CVARFD("r_muzzleflash_colour", "1.5 1.3 1.0 200", CVAR_ARCHIVE, "This controls the initial RGB+radius of EF_MUZZLEFLASH/svc_muzzleflash effects.") |
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cvar_t | r_muzzleflash_fade = CVARFD("r_muzzleflash_fade", "1.5 0.75 0.375 1000", CVAR_ARCHIVE, "This controls the per-second RGB+radius decay of EF_MUZZLEFLASH/svc_muzzleflash effects.") |
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cvar_t | cl_truelightning = CVARF("cl_truelightning", "0", CVAR_SEMICHEAT) |
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tentsfx_t | tentsfx [] |
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vec3_t | playerbeam_end [MAX_SPLITS] |
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associatedeffect_t * | associatedeffect |
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char | part_parsenamespace [MAX_QPATH] |
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tentmodels_t | q2tentmodels [q2cl_mod_max] |
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custtentinst_t * | activepcusttents |
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clcustomtents_t | customtenttype [255] |
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