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void | D3D11_TerminateShadowMap (void) |
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void | D3D11BE_BeginShadowmapFace (void) |
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void | D3D11BE_SetupLightCBuffer (dlight_t *l, vec3_t colour) |
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texid_t | D3D11_GetShadowMap (int id) |
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void | D3D11_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis) |
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void | D3D11BE_Reset (qboolean before) |
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void | D3D11BE_Init (void) |
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void | D3D11BE_Shutdown (void) |
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ID3D11ShaderResourceView * | D3D11_Image_View (const texid_t id) |
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void | D3D11BE_UnbindAllTextures (void) |
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void | D3D11BE_SelectMode (backendmode_t mode) |
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qboolean | D3D11BE_GenerateRTLightShader (unsigned int lmode) |
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qboolean | D3D11BE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | D3D11BE_SetupForShadowMap (dlight_t *dl, int texwidth, int texheight, float shadowscale) |
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void | D3D11BE_SelectEntity (entity_t *ent) |
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void | D3D11BE_GenBatchVBOs (vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch) |
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void | D3D11BE_GenBrushModelVBO (model_t *mod) |
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void | D3D11BE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | D3D11BE_UploadAllLightmaps (void) |
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qboolean | D3D11BE_LightCullModel (vec3_t org, model_t *model) |
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batch_t * | D3D11BE_GetTempBatch (void) |
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void | D3D11BE_Set2D (void) |
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void | D3D11BE_SubmitBatch (batch_t *batch) |
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void | D3D11BE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **meshlist, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | D3D11BE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | D3D11BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, int stop) |
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void | D3D11BE_BaseEntTextures (const qbyte *worldpvs, const int *worldareas) |
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void | D3D11BE_GenerateShadowBuffer (void **vbuf_out, vecV_t *verts, int numverts, void **ibuf_out, index_t *indicies, int numindicies) |
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void | D3D11_DestroyShadowBuffer (void *vbuf_in, void *ibuf_in) |
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void | D3D11BE_RenderShadowBuffer (unsigned int numverts, void *vbuf, unsigned int numindicies, void *ibuf) |
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void | D3D11BE_DoneShadows (void) |
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void | D3D11BE_DrawWorld (batch_t **worldbatches) |
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void | D3D11BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | D3D11BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | D3D11BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | D3D11BE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | D3D11BE_Scissor (srect_t *rect) |
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