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uint32_t | vk_find_memory_try (uint32_t typeBits, VkFlags requirements_mask) |
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uint32_t | vk_find_memory_require (uint32_t typeBits, VkFlags requirements_mask) |
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void | VK_DoPresent (struct vkframe *theframe) |
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qboolean | VK_EnumerateDevices (void *usercontext, void(*callback)(void *context, const char *devicename, const char *outputname, const char *desc), const char *descprefix, PFN_vkGetInstanceProcAddr vk_GetInstanceProcAddr) |
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qboolean | VK_Init (rendererstate_t *info, const char **sysextname, qboolean(*createSurface)(void), void(*dopresent)(struct vkframe *theframe)) |
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void | VK_Shutdown (void) |
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void | VK_R_BloomBlend (texid_t source, int x, int y, int w, int h) |
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void | VK_R_BloomShutdown (void) |
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qboolean | R_CanBloom (void) |
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qboolean | VK_LoadGLSL (struct programshared_s *prog, struct programpermu_s *permu, int ver, const char **precompilerconstants, const char *vert, const char *tcs, const char *tes, const char *geom, const char *frag, qboolean noerrors, vfsfile_t *blobfile) |
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VkCommandBuffer | VK_AllocFrameCBuf (void) |
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void | VK_Submit_Work (VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork) |
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void | VKBE_Init (void) |
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void | VKBE_InitFramePools (struct vkframe *frame) |
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void | VKBE_RestartFrame (void) |
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void | VKBE_FlushDynamicBuffers (void) |
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void | VKBE_Set2D (qboolean twodee) |
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void | VKBE_ShutdownFramePools (struct vkframe *frame) |
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void | VKBE_Shutdown (void) |
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void | VKBE_SelectMode (backendmode_t mode) |
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void | VKBE_DrawMesh_List (shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags) |
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void | VKBE_DrawMesh_Single (shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags) |
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void | VKBE_SubmitBatch (batch_t *batch) |
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batch_t * | VKBE_GetTempBatch (void) |
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void | VKBE_GenBrushModelVBO (model_t *mod) |
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void | VKBE_ClearVBO (vbo_t *vbo, qboolean dataonly) |
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void | VKBE_UploadAllLightmaps (void) |
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void | VKBE_DrawWorld (batch_t **worldbatches) |
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qboolean | VKBE_LightCullModel (vec3_t org, model_t *model) |
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void | VKBE_SelectEntity (entity_t *ent) |
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qboolean | VKBE_SelectDLight (dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode) |
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void | VKBE_VBO_Begin (vbobctx_t *ctx, size_t maxsize) |
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void | VKBE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray) |
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void | VKBE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem) |
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void | VKBE_VBO_Destroy (vboarray_t *vearray, void *mem) |
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void | VKBE_Scissor (srect_t *rect) |
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void | VKBE_BaseEntTextures (const qbyte *scenepvs, const int *sceneareas) |
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struct vk_shadowbuffer * | VKBE_GenerateShadowBuffer (vecV_t *verts, int numverts, index_t *indicies, int numindicies, qboolean istemp) |
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void | VKBE_DestroyShadowBuffer (struct vk_shadowbuffer *buf) |
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void | VKBE_RenderShadowBuffer (struct vk_shadowbuffer *buf) |
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void | VKBE_SetupForShadowMap (dlight_t *dl, int texwidth, int texheight, float shadowscale) |
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qboolean | VKBE_BeginShadowmap (qboolean isspot, uint32_t width, uint32_t height) |
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void | VKBE_BeginShadowmapFace (void) |
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void | VKBE_DoneShadows (void) |
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void | VKBE_RT_Gen_Cube (struct vk_rendertarg_cube *targ, uint32_t size, qboolean clear) |
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void | VKBE_RT_Gen (struct vk_rendertarg *targ, vk_image_t *colour, uint32_t width, uint32_t height, qboolean clear, unsigned int flags) |
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void | VKBE_RT_Begin (struct vk_rendertarg *targ) |
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void | VKBE_RT_End (struct vk_rendertarg *targ) |
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void | VKBE_RT_Destroy (struct vk_rendertarg *targ) |
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char * | VK_VKErrorToString (VkResult err) |
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qboolean | VK_AllocatePoolMemory (uint32_t pooltype, VkDeviceSize memsize, VkDeviceSize poolalignment, vk_poolmem_t *mem) |
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void | VK_ReleasePoolMemory (vk_poolmem_t *mem) |
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qboolean | VK_AllocateImageMemory (VkImage image, qboolean dedicated, vk_poolmem_t *mem) |
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qboolean | VK_AllocateBindImageMemory (vk_image_t *image, qboolean dedicated) |
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vk_image_t | VK_CreateTexture2DArray (uint32_t width, uint32_t height, uint32_t layers, uint32_t mips, uploadfmt_t encoding, unsigned int type, qboolean rendertarget, const char *debugname) |
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void | set_image_layout (VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkAccessFlags srcaccess, VkPipelineStageFlagBits srcstagemask, VkImageLayout new_image_layout, VkAccessFlags dstaccess, VkPipelineStageFlagBits dststagemask) |
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void | VK_CreateSampler (unsigned int flags, vk_image_t *img) |
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void | VK_CreateSamplerInfo (VkSamplerCreateInfo *info, vk_image_t *img) |
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void * | VKBE_CreateStagingBuffer (struct stagingbuf *n, size_t size, VkBufferUsageFlags usage) |
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VkBuffer | VKBE_FinishStaging (struct stagingbuf *n, vk_poolmem_t *memptr) |
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void * | VK_FencedBegin (void(*passed)(void *work), size_t worksize) |
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void | VK_FencedSubmit (void *work) |
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void | VK_FencedCheck (void) |
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void * | VK_AtFrameEnd (void(*passed)(void *work), void *data, size_t worksize) |
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void | VK_Draw_Init (void) |
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void | VK_Draw_Shutdown (void) |
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void | VK_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis) |
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qboolean | VK_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips) |
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void | VK_DestroyTexture (texid_t tex) |
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void | VK_DestroyVkTexture (vk_image_t *img) |
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void | VK_R_Init (void) |
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void | VK_R_DeInit (void) |
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void | VK_R_RenderView (void) |
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char * | VKVID_GetRGBInfo (int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt) |
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qboolean | VK_SCR_UpdateScreen (void) |
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void | VKBE_RenderToTextureUpdate2d (qboolean destchanged) |
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VkRenderPass | VK_GetRenderPass (int pass) |
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void | VKVID_QueueGetRGBData (void(*gotrgbdata)(void *rgbdata, qintptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt)) |
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