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void | CL_PlayerFrameUpdated (player_state_t *plstate, entity_state_t *state, int sequence) |
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void | CL_AckedInputFrame (int inseq, int outseq, qboolean worldstateokay) |
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qboolean | CL_FilterModelindex (int modelindex, int frame) |
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void * | GetBoneSpace (packet_entities_t *pack, unsigned int allocationpos) |
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void | CL_FreeDlights (void) |
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void | CL_InitDlights (void) |
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void | CL_CloneDlight (dlight_t *dl, dlight_t *src) |
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dlight_t * | CL_AllocSlight (void) |
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dlight_t * | CL_AllocDlight (int key) |
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dlight_t * | CL_AllocDlightOrg (int keyidx, vec3_t keyorg) |
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dlight_t * | CL_NewDlight (int key, const vec3_t org, float radius, float time, float r, float g, float b) |
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void | CL_DecayLights (void) |
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void | CLQW_ParseDelta (entity_state_t *from, entity_state_t *to, int bits) |
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void | FlushEntityPacket (void) |
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void | CLFTE_ReadDelta (unsigned int entnum, entity_state_t *news, entity_state_t *olds, entity_state_t *baseline, packet_entities_t *newp, packet_entities_t *oldp) |
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void | CLFTE_ParseBaseline (entity_state_t *es, qboolean numberisimportant) |
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void | CL_PredictEntityMovement (entity_state_t *estate, float age) |
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void | CLFTE_ParseEntities (void) |
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void | CLQW_ParsePacketEntities (qboolean delta) |
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entity_state_t * | CL_FindOldPacketEntity (int num) |
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void | DP5_ParseDelta (entity_state_t *s, packet_entities_t *pack) |
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void | CLDP_ParseDarkPlaces5Entities (void) |
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void | CLNQ_ParseEntity (unsigned int bits) |
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entity_state_t * | CL_FindPacketEntity (int num) |
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void | CL_RotateAroundTag (entity_t *ent, int entnum, int parenttagent, int parenttagnum) |
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void | V_AddAxisEntity (entity_t *in) |
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void | V_ClearEntity (entity_t *e) |
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entity_t * | V_AddEntity (entity_t *in) |
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entity_t * | V_AddNewEntity (void) |
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int | V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b) |
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void | CLQ1_AddOrientedHalfSphere (shader_t *shader, float radius, float gap, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_AddOrientedSphere (shader_t *shader, float radius, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_AddOrientedCylinder (shader_t *shader, float radius, float height, qboolean capsule, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_DrawLine (shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a) |
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void | CLQ1_AddSpriteQuad (shader_t *shader, vec3_t mid, float radius) |
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void | CL_DrawDebugPlane (float *normal, float dist, float r, float g, float b, qboolean enqueue) |
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void | CLQ1_AddOrientedCube (shader_t *shader, vec3_t mins, vec3_t maxs, float *matrix, float r, float g, float b, float a) |
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void | CLQ1_AddVisibleBBoxes (void) |
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void | CL_AddDecal (shader_t *shader, vec3_t origin, vec3_t up, vec3_t side, vec3_t rgbvalue, float alphavalue) |
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void | R_AddItemTimer (vec3_t shadoworg, float yaw, float radius, float percent, vec3_t rgb) |
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void | CLQ1_AddShadow (entity_t *ent) |
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void | CLQ1_AddPowerupShell (entity_t *ent, qboolean viewweap, unsigned int effects) |
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void | CL_ClearLerpEntsParticleState (void) |
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void | CL_LinkStaticEntities (void *pvs, int *areas) |
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void | R_FlameTrail (vec3_t start, vec3_t end, float seperation) |
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qboolean | CL_MayLerp (void) |
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void | CL_TransitionEntities (void) |
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void | CL_LinkPacketEntities (void) |
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void | CL_ClearProjectiles (void) |
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void | CL_ParseProjectiles (int modelindex, qboolean nails2) |
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void | CL_LinkProjectiles (void) |
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entity_t * | CL_NewTempEntity (void) |
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void | CL_ParseClientdata (void) |
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void | CL_MVDUpdateSpectator (void) |
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void | CLQW_ParsePlayerinfo (void) |
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void | CL_AddFlagModels (entity_t *ent, int team) |
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void | CL_AddVWeapModel (entity_t *player, model_t *model) |
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void | CL_LinkPlayers (void) |
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void | CL_LinkViewModel (void) |
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void | CL_SetSolidEntities (void) |
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void | CL_SetUpPlayerPrediction (qboolean dopred) |
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void | CL_SetSolidPlayers (void) |
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void | CL_ClearEntityLists (void) |
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void | CL_FreeVisEdicts (void) |
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void | CL_EmitEntities (void) |
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void | CL_ClearPredict (void) |
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