Here is a list of all file members with links to the files they belong to:
- r -
- r : glquake.h
- R : com_phys_ode.c
- R1Q2_CLSET_FPS : protocol.h
- R1Q2_CLSET_NOBLEND : protocol.h
- R1Q2_CLSET_NOGUN : protocol.h
- R1Q2_CLSET_PLAYERUPDATES : protocol.h
- R1Q2_CLSET_RECORDING : protocol.h
- R1Q2_SVSET_FPS : protocol.h
- R1Q2_SVSET_PLAYERUPDATES : protocol.h
- r2d_be_flags : clhl_game.c, gl_font.c, r_2d.c, pr_menu.c, m_native.c
- R2D_BrightenScreen() : r_2d.c, gl_draw.h
- r2d_canhwgamma : r_2d.c
- R2D_Conback_Callback() : r_2d.c, gl_draw.h
- R2D_Console_Resize() : r_2d.c, vk_init.c
- R2D_ConsoleBackground() : merged.h, r_2d.c, gl_draw.h
- R2D_Crosshair_Update() : r_2d.c
- R2D_DrawCrosshair() : r_2d.c, merged.h
- R2D_DrawLevelshot() : merged.h, r_2d.c
- R2D_EditorBackground() : merged.h, r_2d.c, gl_draw.h
- R2D_FadeScreen() : merged.h, r_2d.c, gl_draw.h
- R2D_FillBlock() : merged.h, r_2d.c
- R2D_Flush : merged.h, r_2d.c, gl_draw.h
- R2D_Font_AddFontLink() : r_2d.c
- R2D_Font_Changed() : merged.h, r_2d.c
- R2D_Font_ListSystemFonts() : r_2d.c
- R2D_Font_WasAdded() : r_2d.c
- R2D_Image() : merged.h, r_2d.c, gl_draw.h
- R2D_Image2dQuad() : merged.h, r_2d.c
- R2D_ImageAtlas() : merged.h, r_2d.c
- R2D_ImageColours() : gl_draw.h, r_2d.c, merged.h
- R2D_ImageFlush() : r_2d.c
- R2D_ImagePaletteColour() : merged.h, r_2d.c
- R2D_Init() : r_2d.c, gl_draw.h
- R2D_Letterbox() : r_2d.c, gl_draw.h
- R2D_Line() : merged.h, gl_draw.h, r_2d.c
- R2D_LoadAtlasedPic() : merged.h, r_2d.c
- R2D_PolyBlend() : pr_csqc.c, r_2d.c, view.c, gl_draw.h
- R2D_RT_Configure() : merged.h, r_2d.c
- R2D_RT_GetTexture() : merged.h, r_2d.c
- R2D_SafeCachePic() : merged.h, r_2d.c, gl_draw.h
- R2D_SafePicFromWad() : merged.h, gl_draw.h, r_2d.c
- R2D_ScalePic() : merged.h, gl_draw.h, r_2d.c
- R2D_Shutdown() : r_2d.c, gl_draw.h
- R2D_SubPic() : merged.h, r_2d.c, gl_draw.h
- R2D_TileClear() : merged.h, r_2d.c, gl_draw.h
- R2D_TransPicTranslate() : merged.h, r_2d.c
- R_AddItemTimer() : cl_ents.c
- R_AliasGenerateTextureVectors() : gl_alias.c
- r_ambient : r_surf.c, renderer.c
- R_AnimateLight() : gl_rlight.c, render.h
- R_ApplyRenderer() : renderer.c
- R_ApplyRenderer_Load() : renderer.c
- r_avertexnormals : r_part.c, com_mesh.c
- r_blackcubeimage : vk_backend.c, vk_init.c
- r_blackimage : vk_backend.c, gl_shader.c
- r_blobshadows : cl_ents.c, render.h
- r_blockvidrestart : renderer.c, sys_droid.c
- r_bloodstains : p_script.c, r_part.c, renderer.c
- r_bloom : gl_bloom.c, gl_rmain.c
- r_bloom_downsize : gl_bloom.c
- r_bloom_filter : gl_bloom.c
- r_bloom_initialscale : gl_bloom.c
- r_bloom_retain : gl_bloom.c
- r_bloom_size : gl_bloom.c
- R_BloomBlend() : gl_bloom.c, glquake.h
- R_BloomRegister() : render.h, gl_bloom.c, glquake.h
- R_BloomShutdown() : gl_bloom.c, glquake.h
- r_bluelight_colour : cl_ents.c, cl_tent.c
- r_bouncysparks : renderer.c, p_script.c, r_part.c
- r_brightlight_colour : cl_ents.c, cl_tent.c
- R_BuildDefaultTexnums() : gl_shader.c, shader.h
- R_BuildLegacyTexnums() : gl_shader.c, shader.h
- R_BuildRenderstate() : renderer.c
- R_BumpLightstyles() : render.h, gl_rlight.c
- R_CalcModelLighting() : render.h, gl_alias.c, gl_hlmdl.c
- R_CanBloom() : gl_bloom.c, glquake.h, vkrenderer.h
- R_Clear() : gl_rmain.c
- r_clear : renderer.c, render.h
- r_clearcolour : render.h, renderer.c
- r_clutter_density : r_part.c
- r_clutter_distance : r_part.c
- R_Clutter_Emit() : r_part.c, render.h
- R_Clutter_FRandom() : r_part.c
- R_Clutter_Init() : r_part.c
- R_Clutter_Purge() : r_part.c, render.h
- R_Clutter_Random() : r_part.c
- R_ConcatRotations() : mathlib.c, mathlib.h
- R_ConcatRotationsPad() : mathlib.c, mathlib.h
- R_ConcatTransforms() : mathlib.c, mathlib.h
- R_ConcatTransformsAxis() : mathlib.c, mathlib.h
- r_coronas : render.h, renderer.c
- r_coronas_fadedist : render.h, renderer.c
- r_coronas_intensity : render.h, renderer.c
- r_coronas_mindist : render.h, renderer.c
- r_coronas_occlusion : render.h, renderer.c
- R_CullBox() : r_d3.c, renderer.c, glquake.h
- R_CullEntityBox() : renderer.c, glquake.h
- R_CullSphere() : glquake.h, renderer.c, zqtp.c
- r_decal_noperpendicular : r_part.c, q1bsp.c, p_script.c
- r_decalrecycle : p_script.c
- r_defaultimageextensions : image.c, renderer.c
- R_DeInit : merged.h, renderer.c
- r_deluxemapping : render.h, renderer.c
- r_deluxemapping_cvar : render.h, renderer.c
- r_detailtextures : gl_shader.c
- r_dimlight_colour : cl_ents.c, cl_tent.c
- r_dlightframecount : gl_rlight.c, gl_q2bsp.c, r_surf.c, q1bsp.c
- r_dodgymiptex : image.c, renderer.c
- r_dodgypcxfiles : image.c, renderer.c
- r_dodgytgafiles : image.c, renderer.c
- R_DoomWorld() : glmod_doom.c, glquake.h
- r_drawentities : render.h, renderer.c
- R_DrawFastSky() : gl_warp.c
- r_drawflame : cl_main.c
- r_drawflat : renderer.c, gl_shader.c
- R_DrawGAliasShadowVolume() : glquake.h, gl_alias.c
- R_DrawHLModel() : glquake.h, model_hl.h
- R_DrawNameTags() : pr_csqc.c, view.c
- R_DrawSkyChain() : render.h, gl_warp.c
- R_DrawSkyroom() : gl_backend.c, gl_warp.c
- R_DrawTextField() : cl_screen.c, merged.h
- r_drawviewmodel : clq2_ents.c, render.h, renderer.c
- r_drawviewmodelinvis : render.h, renderer.c
- r_drawworld : render.h, renderer.c
- r_dynamic : renderer.c, render.h
- R_EditLights_DrawInfo() : gl_rlight.c, shader.h
- R_EditLights_DrawLights() : gl_rlight.c, shader.h
- R_EditLights_RegisterCommands() : gl_rlight.c, shader.h
- r_entorigin : glquake.h
- r_explosionlight : pr_csqc.c, cl_tent.c
- r_fakeshadows : render.h, gl_shadow.c
- r_fastsky : gl_warp.c, shader.h
- r_fastturb : renderer.c, shader.h
- r_fastturbcolour : renderer.c
- r_fb_bmodels : renderer.c, gl_model.c
- r_fb_models : renderer.c, gl_alias.c, com_mesh.c, skin.c
- R_FlameTrail() : cl_ents.c
- r_flashblend : render.h, renderer.c
- r_flashblendscale : render.h, renderer.c
- r_floorcolour : renderer.c
- r_fog_cullentities : renderer.c
- r_fog_exp2 : renderer.c
- r_fog_permutation : renderer.c, shader.h
- r_font_linear : renderer.c, gl_font.c
- r_font_postprocess_mono : renderer.c, r_2d.c
- r_font_postprocess_outline : r_2d.c, renderer.c
- r_forceheadless : renderer.c, sys_droid.c
- r_forceprogramify : renderer.c, gl_shader.c
- r_framecount : renderer.c
- R_FrameTimeGraph() : gl_ngraph.c, screen.h
- r_fullbright : render.h, renderer.c
- r_fullbrightSkins : renderer.c, com_mesh.c, gl_alias.c
- r_fxaa : renderer.c, gl_rmain.c
- R_GAlias_DrawBatch() : render.h, gl_alias.c
- R_GAlias_GenerateBatches() : render.h, gl_alias.c
- R_GAliasFlushSkinCache() : render.h, gl_alias.c
- R_GenDlightBatches() : gl_rlight.c, glquake.h
- R_GenDlightMesh() : gl_rlight.c
- R_Generate_Mesh_ST_Vectors() : com_mesh.h, gl_alias.c
- R_GeneratedWorldEBO() : r_surf.c
- R_GenerateFlashblendTexture() : gl_rlight.c
- R_GenPaletteLookup() : renderer.c
- R_GenWorldEBO() : r_surf.c
- R_GetDefaultEnvmap() : render.h, gl_warp.c
- R_GetGPUUtilisation() : cl_screen.c
- R_GetShaderSizes() : gl_shader.c, shader.h
- R_GetSpriteFrame() : renderer.c, gl_model.h
- r_globalskin_count : gl_alias.c, renderer.c
- r_globalskin_first : renderer.c, gl_alias.c
- r_glsl_offsetmapping : render.h, renderer.c, gl_backend.c
- r_glsl_offsetmapping_reliefmapping : renderer.c, gl_shader.c
- r_glsl_offsetmapping_scale : renderer.c
- r_glsl_pbr : renderer.c
- r_glsl_precache : renderer.c, gl_shader.c
- r_glsl_turbscale_reflect : renderer.c
- r_glsl_turbscale_refract : renderer.c
- r_graphics : renderer.c, gl_rmain.c
- r_greenlight_colour : cl_tent.c, cl_ents.c
- r_grenadetrail : r_part.c
- R_HalfLife_GenerateBatches() : gl_hlmdl.c, model_hl.h
- R_HalfLife_TouchTextures() : gl_hlmdl.c, model_hl.h
- r_halfrate : renderer.c, gl_shader.c
- r_hdr_framebuffer : renderer.c, gl_rmain.c
- r_hdr_irisadaptation : renderer.c, gl_rlight.c
- r_hdr_irisadaptation_fade_down : renderer.c, gl_rlight.c
- r_hdr_irisadaptation_fade_up : renderer.c, gl_rlight.c
- r_hdr_irisadaptation_maxvalue : gl_rlight.c, renderer.c
- r_hdr_irisadaptation_minvalue : renderer.c, gl_rlight.c
- r_hdr_irisadaptation_multiplier : renderer.c, gl_rlight.c
- r_ignoreentpvs : renderer.c, gl_warp.c
- r_ignoremapprefixes : image.c, renderer.c
- r_image_downloadsizelimit : image.c, renderer.c
- r_imageextensions : image.c, renderer.c
- R_ImportRTLights() : gl_rlight.c, glquake.h
- R_Init : merged.h, renderer.c
- R_InitFlashblends() : glquake.h, gl_rlight.c
- R_InitParticleTexture() : renderer.c
- R_InitSky() : gl_warp.c, render.h
- R_InitTextures() : renderer.c
- r_keepimages : image.c, renderer.c
- r_lavaalpha : render.h, renderer.c
- r_lavastyle : render.h, renderer.c
- r_lerpmuzzlehack : renderer.c, com_mesh.c
- R_LightArrays() : render.h, com_mesh.c
- R_LightArraysByte_BGR() : render.h, com_mesh.c
- r_lightflicker : cl_ents.c, cl_main.c
- r_lightmap : render.h, renderer.c
- r_lightmap_average : renderer.c, gl_model.c
- r_lightmap_format : r_surf.c, renderer.c
- r_lightmap_nearest : r_surf.c, renderer.c, gl_rsurf.c
- r_lightmap_saturation : render.h, renderer.c
- r_lightmap_scale : render.h, renderer.c
- R_LightPoint() : render.h, gl_rlight.c
- r_lightprepass : render.h, renderer.c
- r_lightprepass_cvar : render.h, renderer.c
- r_lightstylescale : render.h, renderer.c
- r_lightstylesmooth : render.h, renderer.c
- r_lightstylesmooth_limit : render.h, renderer.c
- r_lightstylespeed : render.h, renderer.c
- R_ListConfigs_f() : renderer.c
- R_ListFonts_f() : renderer.c
- R_ListSkins_f() : renderer.c
- r_loadbumpmapping : com_mesh.c, glquake.h
- R_LoadBumpmapTexture() : render.h
- R_LoadColourmapImage() : gl_shader.c
- r_loaderstalltime : gl_backend.c, r_surf.c
- R_LoadHiResTexture() : render.h
- r_loadlits : r_surf.c, renderer.c, gl_model.c
- R_LoadNumberedLightTexture() : render.h
- R_LoadReplacementTexture() : render.h
- R_LoadRTLights() : gl_rlight.c, glquake.h
- r_lodbias : renderer.c, gl_alias.c
- r_lodscale : renderer.c, gl_alias.c
- R_MakeTexWad_f() : gl_rmisc.c
- R_MarkLeaves_Q2() : gl_q2bsp.c
- R_MarkLeaves_Q3() : gl_q2bsp.c
- r_max_gpu_bones : renderer.c
- r_maxshaders : shader.h, gl_shader.c
- r_menutint : renderer.c
- r_meshpitch : com_mesh.c, render.h
- r_meshroll : com_mesh.c, render.h
- r_mirroralpha : render.h, renderer.c
- r_muzzleflash_colour : cl_tent.c
- r_muzzleflash_fade : cl_tent.c
- R_NetGraph() : screen.h, gl_ngraph.c, glquake.h
- r_netgraph : render.h, renderer.c
- R_NetgraphInit() : screen.h, gl_ngraph.c
- r_noaliasshadows : renderer.c, com_mesh.c, gl_alias.c
- r_noframegrouplerp : gl_model.c, com_mesh.c, renderer.c
- r_nolerp : renderer.c
- r_nolerp_list : gl_model.c
- r_nolightdir : renderer.c
- r_norefresh : render.h, renderer.c
- r_noshadow_list : gl_model.c
- r_notexture_mip : render.h, renderer.c, gl_model.c, glquake.h
- r_notexture_mip_real : gl_model.c
- r_novis : render.h, renderer.c
- r_numbeams : p_script.c
- r_numdecals : p_script.c
- r_numparticles : p_script.c
- r_numshaders : gl_shader.c, shader.h
- r_numtrailstates : p_script.c
- R_ObliqueNearClip() : r_surf.c, gl_rmain.c, vk_backend.c
- r_origin : render.h, renderer.c, glquake.h
- r_outline : renderer.c, gl_backend.c, gl_rmain.c
- r_outline_width : renderer.c, gl_backend.c
- r_part_beams : p_script.c, r_part.c
- r_part_classic_expgrav : p_classic.c, r_part.c
- r_part_classic_opaque : p_classic.c, r_part.c
- r_part_classic_square : r_part.c
- r_part_contentswitch : p_script.c, r_part.c
- r_part_density : r_part.c, p_script.c, p_classic.c
- r_part_maxdecals : p_script.c, r_part.c
- r_part_maxparticles : p_script.c, r_part.c
- r_part_rain : p_script.c, r_part.c, renderer.c
- r_part_rain_quantity : r_part.c, p_script.c
- r_part_sparks : p_script.c, r_part.c
- r_part_sparks_textured : p_script.c, r_part.c
- r_part_sparks_trifan : p_script.c, r_part.c
- r_particle_tracelimit : p_script.c, r_part.c
- r_particledesc : p_script.c, r_part.c
- r_particlerecycle : p_script.c
- r_particlesdesc : particles.h
- r_particlesystem : r_part.c, particles.h
- r_polygonoffset_shadowmap_factor : renderer.c, d3d11_backend.c, vk_backend.c
- r_polygonoffset_shadowmap_offset : vk_backend.c, renderer.c, d3d11_backend.c
- r_polygonoffset_stencil_factor : renderer.c
- r_polygonoffset_stencil_offset : renderer.c
- r_polygonoffset_submodel_factor : renderer.c
- r_polygonoffset_submodel_maps : renderer.c
- r_polygonoffset_submodel_offset : renderer.c
- r_portaldrawplanes : renderer.c, gl_rmain.c
- r_portalonly : renderer.c, gl_rmain.c, gl_backend.c
- r_portalrecursion : renderer.c, d3d11_backend.c, gl_backend.c, vk_backend.c
- r_postprocshader : renderer.c, gl_rmain.c
- r_powerupglow : cl_ents.c, cl_main.c
- r_projection : view.c, view.h
- r_pushdepth : r_surf.c, gl_shadow.c
- R_PushDlights() : render.h, gl_rlight.c
- r_qrenderer_t : vid.h
- r_quad_indexes : r_2d.c
- r_redlight_colour : cl_ents.c, cl_tent.c
- r_refdef : render.h, renderer.c, glquake.h
- r_refract_fbo : renderer.c, gl_backend.c
- r_refractreflect_scale : renderer.c
- R_RegisterCustom() : shader.h, gl_shader.c
- R_RegisterPic() : gl_shader.c, shader.h
- R_RegisterRenderer() : render.h, renderer.c
- R_RegisterShader() : gl_shader.c, shader.h
- R_RegisterShader_Flare() : gl_shader.c, shader.h
- R_RegisterShader_Lightmap() : gl_shader.c, shader.h
- R_RegisterShader_Vertex() : gl_shader.c, shader.h
- R_RegisterSkin() : gl_shader.c, shader.h
- R_RegisterVRDriver() : render.h, renderer.c
- r_regsequence : merged.h, renderer.c
- R_ReloadRenderer_f() : renderer.c
- R_RemapShader() : shader.h, gl_shader.c
- R_RenderBrushPoly() : gl_rmain.c
- R_RenderDlights() : render.h, gl_rlight.c
- R_RenderPostProcess() : gl_rmain.c
- r_renderscale : renderer.c, render.h
- R_RenderScene_Cubemap() : gl_rmain.c
- R_RenderView : merged.h, renderer.c
- r_replacemodels : renderer.c, gl_model.c
- R_RestartRenderer() : renderer.c
- R_RestartRenderer_f() : render.h, renderer.c
- r_rocketlight : cl_ents.c, cl_main.c
- r_rocketlight_colour : cl_tent.c
- r_rockettrail : r_part.c
- R_RotateForEntity() : gl_rmain.c, glquake.h
- r_secondaryview : view.c, view.h
- R_Set2DFrustum() : glmod_doom.c
- R_SetFrustum() : render.h, renderer.c
- R_SetRenderer() : render.h, renderer.c
- R_SetRenderer_f() : renderer.c
- R_SetSky() : render.h, gl_warp.c
- r_shaderblobs : renderer.c, gl_shader.c
- R_ShaderFind() : gl_shader.c, shader.h
- R_ShaderFindCinematic() : shader.h, gl_shader.c
- R_ShaderGetCinematic() : gl_shader.c, shader.h
- r_shaders : gl_shader.c, shader.h
- r_shadow_bumpscale_basetexture : image.c, renderer.c, gl_q2bsp.c, gl_model.c
- r_shadow_bumpscale_bumpmap : image.c, renderer.c
- r_shadow_heightscale_basetexture : image.c, renderer.c
- r_shadow_heightscale_bumpmap : image.c, renderer.c
- r_shadow_playershadows : render.h, gl_shadow.c
- r_shadow_realtime_dlight : render.h, gl_shadow.c
- r_shadow_realtime_dlight_ambient : render.h, gl_shadow.c
- r_shadow_realtime_dlight_diffuse : render.h, gl_shadow.c
- r_shadow_realtime_dlight_shadows : render.h, gl_shadow.c
- r_shadow_realtime_dlight_specular : render.h, gl_shadow.c
- r_shadow_realtime_world : render.h, gl_rlight.c, gl_shadow.c
- r_shadow_realtime_world_importlightentitiesfrommap : render.h, gl_shadow.c
- r_shadow_realtime_world_lightmaps : vk_backend.c, gl_shadow.c, d3d11_backend.c, gl_rlight.c, render.h
- r_shadow_realtime_world_lightmaps_force : render.h, gl_shadow.c
- r_shadow_realtime_world_shadows : render.h, gl_shadow.c
- r_shadow_scissor : gl_shadow.c
- r_shadow_shadowmapping : render.h, gl_shadow.c
- r_shadow_shadowmapping_bias : gl_shadow.c
- r_shadow_shadowmapping_nearclip : gl_shadow.c
- r_shadow_shadowmapping_precision : gl_shadow.c
- r_shadows : cl_ents.c, renderer.c
- R_ShouldDraw() : glquake.h
- r_showbboxes : cl_ents.c, renderer.c
- r_showfields : view.c, renderer.c
- r_showshaders : renderer.c, view.c
- R_ShutdownRenderer() : render.h, renderer.c
- r_skin_overlays : renderer.c, com_mesh.c, gl_alias.c
- R_Sky_Register() : render.h, gl_warp.c
- r_skybox_orientation : gl_warp.c, shader.h
- r_skyboxname : gl_warp.c, shader.h
- r_skyfog : render.h, gl_warp.c
- R_SkyShutdown() : gl_warp.c, render.h
- r_slimealpha : render.h, renderer.c
- r_slimestyle : render.h, renderer.c
- r_softwarebanding : render.h, renderer.c
- r_softwarebanding_cvar : render.h, renderer.c
- r_speeds : render.h, renderer.c
- r_sprite_backfacing : gl_model.c
- R_Sprite_GenerateBatches() : gl_alias.c
- r_stainfadeammount : r_surf.c, renderer.c
- r_stainfadetime : r_surf.c, renderer.c
- r_stains : renderer.c, r_surf.c
- R_StaticEntityToRTLight() : cl_parse.c, gl_rlight.c, gl_shadow.c
- r_stereo_convergence : renderer.c, gl_rmain.c
- r_stereo_method : renderer.c, gl_rmain.c, vk_init.c
- r_stereo_separation : renderer.c, gl_rmain.c
- r_subdivisions : gl_q2bsp.c
- r_sun_colour : gl_shadow.c
- r_sun_dir : gl_shadow.c
- r_telealpha : render.h, renderer.c
- r_telestyle : render.h, renderer.c
- r_temporalscenecache : renderer.c, r_surf.c, render.h
- r_tessellation : gl_backend.c, renderer.c, gl_shader.c, gl_rmain.c
- r_tessellation_level : renderer.c, gl_rmain.c
- R_TextureAnimation() : render.h, renderer.c
- R_TextureAnimation_Q2() : render.h, renderer.c
- R_TimeRefresh_f() : glquake.h
- R_ToggleFullscreen_f() : renderer.c
- r_torch : cl_ents.c, cl_main.c
- r_tracker_frags : fragstats.c
- R_TranslatePlayerSkin() : glquake.h
- R_UnloadShader() : gl_shader.c, shader.h
- R_UnRegisterModule() : render.h
- R_UpdateHDR() : gl_rlight.c, render.h
- R_UpdateLightStyle() : render.h, gl_rlight.c
- r_vertexdlights : renderer.c, gl_alias.c
- r_vertexlight : renderer.c, gl_shader.c
- r_viewarea : glquake.h, renderer.c
- r_viewcluster : renderer.c, glquake.h
- r_viewcluster2 : renderer.c, glquake.h
- r_viewcontents : renderer.c, glquake.h
- r_viewpreselgun : cl_input.c
- r_wallcolour : renderer.c
- r_wateralpha : renderer.c, render.h
- r_waterstyle : render.h, renderer.c
- r_waterwarp : render.h, renderer.c
- r_whitecubeimage : vk_backend.c, vk_init.c
- r_whiteimage : d3d_backend.c, gl_backend.c, gl_shader.c, vk_backend.c
- r_wireframe : renderer.c, d3d11_backend.c, gl_backend.c, gl_rmain.c, vk_backend.c
- r_wireframe_smooth : gl_rmain.c, renderer.c
- r_worldentity : render.h, renderer.c, glquake.h
- r_xflip : render.h, gl_rmain.c
- radius : com_phys_ode.c
- RadiusFromBounds() : gl_q2bsp.c, gl_model.h
- rag_createdollfromstring() : pr_skelobj.c, gl_model.h
- rag_doallanimations() : pr_skelobj.c, gl_model.h
- rag_flushdolls() : pr_skelobj.c, gl_model.h
- rag_freedoll() : pr_skelobj.c, gl_model.h
- rag_lerpdeltaent() : pr_skelobj.c, gl_model.h
- rag_removedeltaent() : pr_skelobj.c, gl_model.h
- rag_uninstanciateall() : pr_skelobj.c, gl_model.h
- rag_updatedeltaent() : pr_skelobj.c, gl_model.h
- ramp : gl_vidnt.c
- ramps : gl_vidmorphos.c
- range : glquake.h
- Rank_AddUser_f() : sv_rankin.c
- rank_autoadd : sv_rankin.c
- rank_cvargroup : sv_rankin.c
- Rank_Enumerate() : webgen.c, sv_rankin.c
- rank_filename : sv_rankin.c
- Rank_Find_f() : sv_rankin.c
- Rank_Flush() : server.h, sv_rankin.c
- Rank_GetPass() : server.h, sv_rankin.c
- Rank_GetPlayerID() : server.h, sv_rankin.c
- Rank_GetPlayerInfo() : server.h, sv_rankin.c
- Rank_GetPlayerStats() : server.h, sv_rankin.c
- Rank_ListTop10_f() : sv_rankin.c, server.h
- rank_needlogin : server.h, sv_rankin.c
- Rank_OpenRankings() : server.h, sv_rankin.c
- rank_parms_first : sv_rankin.c
- rank_parms_last : sv_rankin.c
- Rank_RankingList_f() : sv_rankin.c
- Rank_RCon_f() : sv_rankin.c
- Rank_Refresh_f() : sv_rankin.c
- Rank_RegisterCommands() : server.h, sv_rankin.c
- Rank_RemoveID_f() : sv_rankin.c
- Rank_SetPass_f() : sv_rankin.c
- Rank_SetPlayerStats() : server.h, sv_rankin.c
- rankfile : sv_rankin.c
- rankfileheader : sv_rankin.c
- rate : sys_win.c, cl_main.c
- RAWHID : in_raw.h
- RAWINPUT : in_raw.h
- RAWINPUTDEVICE : in_raw.h
- RAWINPUTDEVICELIST : in_raw.h
- RAWINPUTHEADER : in_raw.h
- RAWKEYBOARD : in_raw.h
- RAWMOUSE : in_raw.h
- rawwritefile : snd_dma.c
- RayCallback : com_phys_ode.c
- RBECMD_DISABLE : progdefs.h
- RBECMD_ENABLE : progdefs.h
- RBECMD_FORCE : progdefs.h
- RBECMD_TORQUE : progdefs.h
- rbecommandqueue_t : progdefs.h
- rbecommands_e : progdefs.h
- RBSPLUMP_LIGHTINDEXES : bspfile.h
- rcon_address : cl_main.c
- rcon_level : cmd.c, cmd.h
- rcon_password : cl_main.c, sv_main.c
- RD_CLIENT : server.h
- RD_MASTER : server.h
- RD_NONE : server.h
- RD_OBLIVION : server.h
- RD_PACKET : server.h
- RD_PACKET_LOG : server.h
- read : gl_videgl.c, sys_dos.c
- readablename : snd_directx.c
- readbuf : pr_lua.c
- readdemobytes() : cl_demo.c
- reader : pr_lua.c
- ReadJPEGFile() : image.c
- ReadPCXData() : client.h, image.c
- ReadPCXFile() : image.c, render.h
- ReadPCXPalette() : image.c, render.h, gl_q2bsp.c
- ReadPNGFile() : image.c, render.h, qccgui.c
- ReadProgsCopyright() : decomp.c, qcc.h, qcd.h
- ReadRawImageFile() : render.h
- ReadTargaFile() : image.c, render.h
- realtime : quakedef.h, common.c
- recalcside : sw_spans.h
- recdemostart : cl_demo.c
- receiver : sv_user.c
- record_flush : cl_demo.c, cl_main.c
- recordingdemo : m_mp3.c
- recursivefunctiontype : qcc_pr_lex.c
- redirect_t : server.h
- ref : gl_vidcommon.c, glquake.h
- refdef_t : render.h
- refEntityType_t : render.h
- REG_EAX : pr_x86.c
- REG_EBP : pr_x86.c
- REG_EBX : pr_x86.c
- REG_ECX : pr_x86.c
- REG_EDI : pr_x86.c
- REG_EDX : pr_x86.c
- REG_ESI : pr_x86.c
- REG_ESP : pr_x86.c
- REG_NONE : pr_x86.c
- REG_S0 : pr_x86.c
- registered : common.c, common.h
- RegisterRawInputDevices() : in_raw.h
- regs : sys_dos.c
- releasecommand : keys.c
- releasecommandlevel : keys.c
- RelightGetProgress() : render.h, ltface.c
- RelightSetup() : render.h, ltface.c
- RelightTerminate() : render.h, ltface.c
- RelightThink() : render.h, ltface.c
- ReloadRanking() : server.h, sv_main.c
- RemapCvarNameFromDPToFTE() : pr_menu.c
- RemoveLink() : common.c, common.h
- Renderer_Init() : render.h, renderer.c
- Renderer_Start() : render.h, renderer.c
- Renderer_Started() : render.h, renderer.c
- rendererinfo_headless_egl : gl_videgl.c
- rendererinfo_t : merged.h
- rendererinfo_wayland_gl : gl_vidwayland.c
- rendererinfo_wayland_vk : gl_vidwayland.c
- rendererrestarted : pr_menu.c
- renderflags : pr_menu.c
- renderque_t : renderque.h
- request : snd_dma.c
- requiredownloads : cl_main.c, cl_parse.c
- res : gl_vidlinuxglx.c, ftpserver.c
- resetprogssrc : qccgui.c
- residences : glquake.h
- resolving : cl_main.c
- RESSTATE_FAILED : pr_common.h
- RESSTATE_LOADED : pr_common.h
- RESSTATE_LOADING : pr_common.h
- RESSTATE_NOTKNOWN : pr_common.h
- RESSTATE_NOTLOADED : pr_common.h
- RESSTATE_UNSUPPORTED : pr_common.h
- restart_jmpbuf : sys_win.c
- restorecode : sv_sys_win.c
- RESTYPE_MODEL : pr_common.h
- RESTYPE_PARTICLE : pr_common.h
- RESTYPE_SHADER : pr_common.h
- RESTYPE_SKIN : pr_common.h
- RESTYPE_SOUND : pr_common.h
- RESTYPE_TEXTURE : pr_common.h
- result : com_phys_ode.c
- return : roq_read.c, zone.c
- returns : decomp.c
- reverbproperties : snd_dma.c, sound.h
- revision_number() : common.c, common.h
- rgb : cl_main.c
- rgb9e5tab : r_surf.c, image.c
- rht_empty : q1bsp.c
- rht_impact : q1bsp.c
- rht_solid : q1bsp.c
- ri : renderer.c
- richedit : qccgui.c
- right : pmove.c, gl_vidcommon.c, glquake.h
- riidltf : in_win.c
- ring : sv_user.c
- ROCKET_TRAIL : p_classic.c
- roq_cells_to_rgba() : roq_read.c
- roq_close() : roq.h, roq_read.c
- roq_info : roq.h
- roq_open() : roq.h, roq_read.c
- roq_read_audio() : roq.h, roq_read.c
- roq_read_frame() : roq.h, roq_read.c
- roq_rewind() : roq.h, roq_read.c
- RotateLightVector() : gl_alias.c, mathlib.h
- RotatePointAroundVector() : mathlib.c, mathlib.h
- Rotation : gl_vidlinuxglx.c
- Route_Calculate() : sv_move.c
- Route_Calculated() : sv_move.c
- RPI_ApplyGammaRamps() : gl_vidrpi.c
- RPI_DeInit() : gl_vidrpi.c
- RPI_Init() : gl_vidrpi.c
- RPI_SetCaption() : gl_vidrpi.c
- rpirendererinfo : gl_vidrpi.c
- RQ_AddDistReorder() : renderque.h, renderque.c
- RQ_BeginFrame() : renderque.h, renderque.c
- RQ_Init() : render.h, renderque.c
- RQ_RenderBatch() : renderque.c, renderque.h
- RQ_RenderBatchClear() : renderque.c, renderque.h
- RQ_Shutdown() : render.h, renderque.c
- rqmaxgrad : renderque.c
- rqmingrad : renderque.c
- rquant : render.h, renderer.c
- RQUANT_2DBATCHES : render.h
- RQUANT_DRAWS : render.h
- RQUANT_ENTBATCHES : render.h
- RQUANT_LITFACES : render.h
- RQUANT_MAX : render.h
- RQUANT_MSECS : render.h
- RQUANT_PRIMITIVEINDICIES : render.h
- RQUANT_RTLIGHT_CULL_FRUSTUM : render.h
- RQUANT_RTLIGHT_CULL_PVS : render.h
- RQUANT_RTLIGHT_CULL_SCISSOR : render.h
- RQUANT_RTLIGHT_DRAWN : render.h
- RQUANT_SHADOWEDGES : render.h
- RQUANT_SHADOWINDICIES : render.h
- RQUANT_SHADOWSIDES : render.h
- RQUANT_WORLDBATCHES : render.h
- rquepivot : renderque.c
- rquesize : renderque.c
- RRCrtc : gl_vidlinuxglx.c
- RRMode : gl_vidlinuxglx.c
- RROutput : gl_vidlinuxglx.c
- RSPEED_2D : render.h
- RSPEED_ACQUIRE : render.h
- RSPEED_AUDIO : render.h
- RSPEED_CSQCPHYSICS : render.h
- RSPEED_CSQCREDRAW : render.h
- RSPEED_DYNAMIC : render.h
- RSPEED_LINKENTITIES : render.h
- RSPEED_MAX : render.h
- RSPEED_OPAQUE : render.h
- RSPEED_PALETTEFLASHES : render.h
- RSPEED_PARTICLES : render.h
- RSPEED_PARTICLESDRAW : render.h
- RSPEED_PRESENT : render.h
- RSPEED_PROTOCOL : render.h
- RSPEED_RTLIGHTS : render.h
- RSPEED_SERVER : render.h
- RSPEED_SETUP : render.h
- RSPEED_SUBMIT : render.h
- RSPEED_TOTALREFRESH : render.h
- RSPEED_TRANSPARENTS : render.h
- RSPEED_WORLDNODE : render.h
- rspeeds : render.h, renderer.c
- RSpeedShow() : cl_screen.c, screen.h
- RT_BEAM : render.h
- rt_blood : particles.h, cl_tent.c
- RT_GetCoreWindow() : sys_win.c, vid_d3d11.c
- rt_grenade : cl_tent.c, particles.h
- rt_knightspike : cl_tent.c, particles.h
- RT_LIGHTNING : render.h
- RT_MAX_REF_ENTITY_TYPE : render.h
- RT_MODEL : render.h
- RT_POLY : render.h
- RT_PORTALCAMERA : render.h
- RT_PORTALSURFACE : render.h
- RT_RAIL_CORE : render.h
- RT_RAIL_RINGS : render.h
- rt_rocket : cl_tent.c, particles.h
- rt_slightblood : cl_tent.c, particles.h
- RT_SPRITE : render.h
- rt_vorespike : cl_tent.c, particles.h
- rt_wizspike : cl_tent.c, particles.h
- rtdp_glowtrail : cl_tent.c, particles.h
- rtdp_nexuizplasma : cl_tent.c, particles.h
- rtlights_first : cl_main.c, client.h
- rtlights_max : cl_main.c, client.h
- rtqw_railtrail : cl_tent.c, particles.h
- ruleset : valid.c
- ruleset_allow_fbmodels : cl_main.c, gl_alias.c
- ruleset_allow_frj : cl_main.c, client.h
- ruleset_allow_in : cmd.c
- ruleset_allow_larger_models : cl_main.c, client.h
- ruleset_allow_localvolume : cl_main.c, client.h
- ruleset_allow_modified_eyes : client.h, cl_main.c
- ruleset_allow_overlongsounds : cl_main.c, client.h
- ruleset_allow_packet : cl_main.c, client.h
- ruleset_allow_particle_lightning : cl_main.c, client.h
- ruleset_allow_playercount : cl_main.c, client.h
- ruleset_allow_semicheats : cl_main.c, client.h
- ruleset_allow_sensitive_texture_replacements : cl_main.c, client.h
- ruleset_allow_shaders : cl_main.c, client.h
- ruleset_allow_triggers : cl_main.c, client.h
- ruleset_allow_watervis : client.h, cl_main.c
- Ruleset_Check() : client.h, valid.c
- Ruleset_FileLoaded() : client.h, valid.c
- Ruleset_GetRulesetName() : client.h, valid.c
- Ruleset_Scan() : client.h, valid.c
- Ruleset_Shutdown() : client.h, valid.c
- ruleset_t : valid.c
- RunClientCommand : pr_cmds.c
- RunCompiler() : qccgui.c
- RunEngine() : qccgui.c
- runningindepphys : cl_input.c, client.h
- runtest() : test.c